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Surprisingly good and fun experience! I dare to say it's one of the most "complete packages" I played so far in this jam. From an outsider perspective, seems like you had an idea, imposed limitations to benefit from the idea (or vice versa), and executed exactly the way it was supposed to be. Fun and addicting retro game. Didn't get to use Apple II, but it reminds me of some great Atari 2600 I've played. Good work overall on all fronts. My high score was about 15800.

Just had one question, I noticed the music getting faster and the levels increasing, but the difficulty affected things in-game like enemy health or bullet speed, or the game is reliant on player mistakes? Personally, it seemed all my deaths was due to my wrong decisions so I suppose this is good arcade game design lol

Thanks much for this positive comment!
"the difficulty affected things in-game like enemy health or bullet speed, or the game is reliant on player mistakes?" 

The level change the general bullets speed. The boss also change: 1 bullet spawned per level, a faster rotation speed and a health bonus. The number of little "mines" also increase at each level. If u manage to go after level 10 it is getting really hard.. :p but you can still improve your score by avoiding bullets (100 points for each bullet you avoid).

the scoring system:

Boss: 250 pts

Robot: 99 pts

Laser: 50 pts

Turret: 50 pts

Mine: 25 pts

Avoid Bullet: 100 pts