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(+1)

A unique mix of genres and a solid take on the theme! I liked how as you dig up you uncover more enemy varieties and other oddities. Not sure if it was procedurally generated, but there's a good sense of exploration. Good enemy variety, but the damage enemies do seem to vary a bit too greatly, either doing too much or too little damage. Bullets seem to collide with the other side of a wall sometimes, causing no bullet to fire. You can manage to outrun the giant worm quite a lot also. Though I liked that you could upgrade yourself throughout the games through merchants, added a good dynamic and encouraged killing enemies. Overall great work with some minor issues. Great job!

(+1)

Yea, I was honestly worried that the giant worm was too fast, but if at the same time it seems too easy to outrun it, then I feel like I might add some difficulty scaling thing to make things lighter at the beginning and then harder later on. Damage dealt by any enemy bullet is currently just by an integer of 1 by all bullets, but I think I might add a short invulnerability time or hitstun period after getting hit where other bullets can't hit you, and might make taking damage feel more fair. Thanks for the great feedback, I appreciate it!