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(2 edits)

Unfortunately yea this game suffers from the AI throwing away material constantly. Especially on boards with chokepoints, you  can simply "win" on turn 5 almost, just hit end turn 50 times and bumrush pawns to the end in one move ( https://imgur.com/a/n0lHH7G ). It's also very easy to bait the enemy to throw away the pieces, if it doesn't on its own. I think that the ability to move pieces should become progressively more pricey the more moves are made on a turn, and be more expensive for more valuable pieces (sweeping the board with a queen in one turn definitely shouldn't be possible). Overall the game suffers from a lack of difficulty I think, tho it's still very enjoyable I find!
I think the issue with making the AI more cautious is it would quickly become a war of attrition, yet I think that may be more an issue with the game principles themselves (esp on more blocked boards) than the AI, given that it's predominantly spawning pawns. Maybe have the AI make more intelligent decisions on what pieces to spawn, based on mobility evaluations

I do like this. Right now the wave management is pretty linear (x waves of pawns and then a wave of more valuable pieces), but maybe I can have it be more aware of the board state and react accordingly.

(+1)

Rn the meta from what I've found just seems to be blockading the board and building up tons of points, then blitzing through the opponent's army. Kinda like a puzzle game early on, maybe it'd be interesting to have some challenge modes where you have a turn limit or only half point income

Yeah, I wonder if setting up piece limits or even a material limit would help the blockading thing. Alternatively, have a "threat level" for the AI where it gets more aggressive with adding new strong pieces if you are just skipping through turns quickly.

I have a few ideas for challenge mode. Specifically a King of the Hill mode where you need to keep a king in the center of the board for X number of turns. It's just finding the time to make that happen at the moment.

Thanks for the thoughts and feedback on this!