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Rn the meta from what I've found just seems to be blockading the board and building up tons of points, then blitzing through the opponent's army. Kinda like a puzzle game early on, maybe it'd be interesting to have some challenge modes where you have a turn limit or only half point income

Yeah, I wonder if setting up piece limits or even a material limit would help the blockading thing. Alternatively, have a "threat level" for the AI where it gets more aggressive with adding new strong pieces if you are just skipping through turns quickly.

I have a few ideas for challenge mode. Specifically a King of the Hill mode where you need to keep a king in the center of the board for X number of turns. It's just finding the time to make that happen at the moment.

Thanks for the thoughts and feedback on this!