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(+1)

I played the movement and combat demo, and liked how the mechanics were explained one at a time. I got to the part where there were a bunch of monsters to kill, and I did that. Then there was a part where I needed to jump but I couldn't (pressing space didn't do anything). I figured that maybe I needed to stash the sword or something, so I pressed G, and the game closed?

I liked the shadow effect from the flames, and also the blurry effect when swimming underwater! The length of the swimming was just right that I was close to running out of breath, but made it, so that was very well calibrated.

For the level generation demo, it was pretty cool to see a procedurally-generated level, but I wasn't sure where the key was. Maybe an arrow of some sort to point in the general direction might be good?

(+1)

Thanks so much for playing it! I'm not sure what happened in that Movement and Combat demo, but that one doesn't have an exit confirmation, so maybe you accidentally hit escape? I recall there is also an issue where you cannot jump when an item is "selected" in your inventory - I think it's fixed in the latest demo but I'll double check :D

For the Level Generation, the key was a bit of a last-minute addition so I definitely need to refine that. I'm trying not to add any extra "UI" elements as I don't want to distract from the atmosphere, but I'll have a think about how to improve the key's discoverability. Thank you for the feedback!