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(+1)

i was messed up by the fact that doremy's hat puff is the hitbox of the cursor instead of the main body but other than that it works pretty well, a couple weird bits on the moving platforms especially when there are multiple sheep on it but overall pretty good

if there was a way to know how far they could fall without dying other than experimentation it would be nice

Hi, thank you so much for playing our game :D

Ngl, I thought it was very obvious (at least to the team) the Doremy's hat puff would stick out as the mouse cursor xD, But thank you for this feedback. As for the sheep fall, it was kinda intended for the players to test the thing out. There are sections where you have to make the sheep fall, but they are play tested to be a safe fall vs a deadly fall. So the experimental part is intended, but I can totally understand why it can be frustrating for some people who want perfect run :D