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Hai Lam Dang

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A member registered Aug 18, 2017 · View creator page →

Creator of

Recent community posts

Thank you very much!

I personally haven't played Final Fantasy 2 (I think that's what the acronym stands for, hopefully) the mechanic was actually inspired by WILL: A Wonderful World (https://store.steampowered.com/app/588040/WILL_A_Wonderful_World__WILL/) when I pitch it to the team. Highly recommend it if you like puzzles in a text game xD

Thank you so much for the reply.

Yeah, we buff the good end way too hard (as we don't want the CGs to go to waste xD In a post-jam patch, we definitely will nerf the good end a bit. Yata is a good dude and love guru for Okuu :D

I'm glad the game gives you good feelings during and after playing!

Thank you very much!

Our bird brain Okuu is always a dangerous birb. I'm glad the preview images grab your attention!

I know this is an old jam and I came from the future but I was giggling like an idiot the whole time cuz KeiMokou is my absolute OTP and this all was so cute.

Thank you wingman, Reisen!

Thank you very much!

Yatagarasu is a cool dude and being stuck inside a bird brain such as Okuu reminds me of when I'm watching K-dramas and the leads are dense as a rock xD I hope I capture his "3rd wheel love guru" essense :D

Thank you very much!

Okuu's Unyuu face was one of our top priority in faces list xD

Thank you so much for the comment!

Yup, we really want to have Yatagarasu as Okuu's wingman (literally and figuratively).  It also makes the dynamic more interesting how Okuu sometime have to switch back and forth Yatagarasu giving advices and actually execute it (or stumble instead).  

I'm very please to hear our little unique selling point, which was the sentence builder, is liked by you!

Thank you very much!

We thought we can spice up the choices in a typical VN by giving the player the ability to (technically) create their own choice. And the power of words are massive (especially how one arrange them!)

Sorry for the late reply. Thank you so much for the reply and comment!

Yeah, as you said, the sentence as rather mundane or silly, but it was intentionally so, as we want the smallest possible words but as these can rearrange into different meaning. With these fixed amount of words, there tends to be duplicate in terms of meaning but can also gets incredible silly (but still grammatically a sentence xD).

It's part of the beauty of language is an adjective can become a preposition or noun. If there was more time I would like to make the game a bit less linear as it is now but some specific sentence can lead to completely different route (instead of just giving points atm.)

Wow... I think this is my personally top 3 contender for Visual category. I love the simple cardboard looks and how the characters in this cardboard style (Please release the DIY sheets to create these characters! Furthermore, I would love to do one).  

Everything is in the shape of paper or paper art forms: either cardboard cut-outs, papercraft, origami  or even Papier-mâché? At least the giant fish next to Aya looks like one. 

During Flan section, is it intentional that she has to be in your camera circle to be defeated? Cuz I was taking pics of her, but she didn't pichun while some does.

The story is nice and simple, but that ending hits me too hard ;v; (<- these are happy tears). Maybe because it reminds me of one of my favorite game' ending xD

Overall, I love this! Hoping you guys will be on the top spot because you really deserves it!

You know, it might tie in nicely as we view from Kotohime's POV, maybe that's how she sees Eirin, a piece of MSPaint mess xD

Thank you very much for your comment!

The system which determined the endings are based on scores, so if our time and motivation we could make more endings. And yes, a neutral ending where the status quo hasn't changed would be great.

I'm very happy you give lots of praise to our special mechanic! I tried my best to give as many unique outcomes based on a few words. Like how a little change of the punctuation yield something completely different (just like real life xD).

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Take your time, guys :D Unless it's The Endless and Kotohime? I'm not sure cuz there are 2 submissions, so yeah xD

*waiting comfortably for your game unless you already release it xD* 

Damn... Hecatia making Hell going full Capitalism, huh? Gotta fund her invasion on the Lunar Capital with her wife Junko /s

I really like the old TV effects, but will it be better if it was less curve? It does wrap my seeing a lot (maybe it was intentional). The sheer amount of special effects are so cool but I think an epilepsy warning would be good. I don't have epilepsy myself, but I do feel slight sick after a few rounds ;_;

Pride theme wise, I haven't read much of it in this game. Maybe you will do more in your commercial release (or not!). And yeah, the characters do feel OOC BUT this is them in an capitalistic Hell hole so it make sense everyone going crazy xD

As a Demo made withing 30-days it's very good and I'm interested in your potential comercial release!

I'm not a bullet hell expert, so I can't judge well how well it is in terms of Bullet Hell games. As for my personal noob experience, it did feel too fast and chaotic, with color a bit too similar. Balancing is hard, so I feel you ;_; I love the colors by itself but in a context of a skill-based game like Bullet hell, it can cause lots of confusion (especially for noobs like me xD)

UI-wise, I feel like a chunk of the left screen is blank (maybe to evoke that DoDonPachi feels)? Maybe it was intentional, but it would be cool if that space can be used for something too. Like say the gameplay screen being bigger (like Touhou?)

I really like Chimata's MGS intercom(?) screen, and the beeps too! Also like how you use the Pride theme visual-wise instead of most entries going with more Story wise!

Eirin has seen better days xD Maybe she needs some vitamin cuz that Hourai Elixir isn't reviving her correctly. 

I love the Soundtracks, jazzy Immortal Smoke is great.

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There are total of 2 Routes: Human Village and Chireiden. If you want to skip the Intro, you can go straight to [Load] and load the route you want!


Haha, yeah about the Okuu has gone to the surface before. I notice that way too late after I already finish writing everything, so I was too lazy to change (And I still have UI to do xD). As you said she is a bird brain, so let us all assume she forgets :x


The main inspiration of the sentence mechanic was actually a game called Will: A Wonderful World (it's a great puzzle game) as I pitch this idea to the team. We thought it would be fun as how much of a bird brain Okuu is, and she's panic during critical parts, she needs to organize her thoughts xP


You are completely right, who even use Arial in Visual Novels? I guess for us, it was the default font, and it was read-able, so it was fine lmao Next time I would try to find a more suitable one.


Thank you so much for playing our game and leave us a reply like this!

Just finished the game! Great UI design, it's so fitting and sleek UwU I didn't encounter any game breaking bug beside one visual bug. Hifuu club is always great and a rather expected unexpected guest.

Let's stab a ladle/10

Hi :D Thanks for playing our game.

Yeah, it was not intended at first to have a "perfect 3 sheep across" and more of a "Get as many across as you can" thus the player can only restart through pause menu. But thanks to bug and time, we have to scale it down and indirectly forgot the game should be able to instant restart even if a sheep die.

But on the other hand, not forcing the game to instantly restart allow the player to test out the level. The first round, they don't have to get all sheep across. They can try to learn the map and the tactics to get at least 1 sheep across. 

In a way, this feature of instant restart would be nice to have as an optional toggle in the menu :D

Hi, first of thank you for playing our game :D

As you point out, it would make way more sense to have multiple sheep where the player can have room for mistakes in, opposed to get perfectly 3 sheep across. It was indeed what we wanted to do even, we also planned to have a ranking based on how many sheep you get across in a fixed time. Sadly, it got reduced to "perfectly 3 sheep" due to bugs and time :( Hopefully next time we can stay true to our vision.

As for the Intro, yeah it was a VERY dirty last hour inclusion, xD The original plan was to have a story section before each level so Doremy can guide the player more slowly. However, the texts and its logic cause a massive ripple effects in the game stability, so we have to scrapped it. Luckily, we managed to salvage it into a small Intro. I have to say, I wasn't exactly satisfy with the intro as there is way too many texts present to the player. There are a lot of fundamental Visual Novel's text feature like instant text display, increase/decrease text/blend speed.

But in the end the game is less about the story and more about the gameplay, so these features are our low prior which inadvertently causing a more not so pleasant game experience for you ;_;

Hi, thank you so much for playing our game :D

Ngl, I thought it was very obvious (at least to the team) the Doremy's hat puff would stick out as the mouse cursor xD, But thank you for this feedback. As for the sheep fall, it was kinda intended for the players to test the thing out. There are sections where you have to make the sheep fall, but they are play tested to be a safe fall vs a deadly fall. So the experimental part is intended, but I can totally understand why it can be frustrating for some people who want perfect run :D

Thank you very much for playing our game too (even if it wasn't as polish as yours xD) I hope you guys will join the next Jam so I can play your games again <3

Thank you very much for playing our game! It was our first Game Jam title, so a lot was learned from this. Still, I'm happy that you find the game interesting despite some setbacks :D

It's a very good game! Took  me a while to get used to the mechanics but once I got it down, wow it has lots of depth. Thank you for creating this!

The playable Orin we all wanted