Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

I can safely say this has become one of my all-time favorite visual novels, regardless of the proofreading mistakes and overall brevity.  Its executed very well and everything fits together almost flawlessly, and is overall a surprisingly wholesome experience for a horror visual novel. It's a 9/10 from me, some improvements can be made here and there (a bit of the writing in some of the ends could be added onto or changed a bit to match the character context a little more too), but as a whole, I'm candidly in love with it! Excellent work! Can't wait for more projects!

Also, though no worries at all if you aren't interested, if possible and fine with you, I'd like to help with the proofreading and English correction for this game or any other projects (free of charge, of course), I'm a huge fan of all the work you put into these games and am absolutely up for helping polish all more so the concluded experience is as orderly and even as possible. Let me know if you're interested and where I can contact you if you are, great work on everything once more! 

(+2)

Thank you very much for your comment! To be honest, I am aware that in terms of the story, there is much room for improvement. Since it was the first vn that I did programming and that stuff, I wanted it not to be too extensive, to try to apply what I learned in another project. (I also didn't think so many people would like it, haha).

As I said in another comment, I would have liked to add another character, as well as make the dialogue longer, but I was afraid that it would be boring. (And that my drawing skills are not very good to represent the things that I would like and have in my mind).

Many times I have thought about the need to try to find someone to help me, whether it is testing that everything works well, the art, etc. But I can't afford something like that. 

The English translation is almost one of the last steps I do at the end of a vn, and I try to review it from start to finish, several times before publishing it. Now I will try to do everything in a more orderly and careful way to avoid so many mistakes. Maybe when I'm finishing my next work, I'll ask on my Twitter if someone would be willing to test it before I officially release it, in order to correct possible translation errors. 

I don't want to bother anyone in vain either, so I'll try my best!

(+3)

You're most welcome, it's too good a project to not comment on! Don't get me wrong (in case I sounded too critical), the fact it wasn't even meant to be an extensive, fully-fledged visual novel game with immense intricacies only makes this project infinitely more of an achievement with how much it was able to fit in such a short time. 

I don't feel that would've been boring at all (depending on the execution, of course), but the game turned out really good as it is without additional content so it's nothing to stress or fret about. As for the art, there's always room for improvement and development, after all, you'll get to the level of expertise you desire as long as you put in the time and effort, you clearly already have the passion and necessary base of skill down since the art turned out great as well!

In case I didn't put too much clarification in my previous message, I'm willing to help, proofread the English, and playtest, all without any payment at all. Being able to contribute to any games or projects and test them before releasing them to the public and polish them more would be an honor even without any payment, it's already a payment in itself to be of help. Dividing the work would lessen workload and allow you to complete more goals and projects more efficiently and effectively too since many one-person teams end up overexerting themselves and forgetting they're only human and need rest too.

Don't get me wrong once more in case I was too critical in my previous comment, you've already done a great job on the translation and everything without any extra help, but I have a personal philosophy of "the more, the merrier" (as long as that "more" is of contribution and not destruction, evidenced by many large dev teams that end up disbanding because of dramas). Regardless of whether you are or aren't interested in my offer though, I wish you all the best with your projects and everything at all and I sense you'll be an even larger and immensely more prosperous maker one day, remember to always take care and never overwork yourself through these processes (too many forget to do so)! My offer's always up, and it wouldn't be in vain at all, getting to polish projects would be an honor! Thank you for all the work you put into this, I'm genuinely in love with the story, art and everything!

(+1)

I thank you again for your words of encouragement and offer. You haven't been critical in a bad way, so I appreciate it!

I know that my work, specifically Koko, has many aspects that could be improved and I am aware of it. But I try to improve in every way. And it is true that many times it is too much work for me alone, luckily now that I have more practice I can speed up some things. I always read all the comments, even if I don't answer them, and I try to take note of the opinions or advice that you all give me.

And now that maybe someone is interested in my next visual novel, I could also ask some questions that maybe I couldn't before, to give me some confidence when it comes to capturing some things.

If I could, Koko would have lasted 2 or 3 times longer, with a lot more content. Or I would have revised the translation as well as added more details etc. But in addition to my lack of skill and practice, there is also the element of time.

I would not want someone to help me or "work" for me for free, because it would not seem fair. (Minimum, he/she would have my thanks in the credits). Although I do not deny that I would love the idea of having some internal feedback in the sense of being able to ask if this idea is good, or if this other one is better. If this design is good, or this other is better, etc. Since, for example, in addition to Dear Rebeca, I was developing about 3 more visual novels. But I paused or canceled them for X reason.

I'll try to have more communication about it, and consider doing some kind of "early access" with my current vn when it's more advanced.

Again, thank you for your offer and comment!