Mobile double click doesn't work =\
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Hi there!
Mobile double click? What do you mean it does not work?
Do you mean touching the screen with two fingers to open the menu? If yes, there is a plugin parameter for you to adjust that.
Otherwise you need to give me more information. BY only saying "it does not work" will not help me figure out what is the problem and also not help you at all.
The problem persist on a clean project? What the double click is supposed to do? It's on mobile or through web browser?
Sorry not to be more clear. My project is based on ABS, so I have to walk and attack, so far I haven't been able to get around this, as only one click on the screen is allowed in the RMZ. In short, I need to walk with my left finger and with my right finger to use skills, items, attack, etc. In my project the option to open menu with fingers is disabled by default.
One problem I noticed is that the buttons are not positioned on the project's screen size but on the screen size where the game is being played, this can be good in some cases, but the correct thing would be for the buttons to be positioned with based on the screen size configured in the project.
Hi there! Thanks for the reply!
About it works with multiple touch screen, with I believe is what you are talking about when you said walk with left and use skills with right, this is an RPG Maker "problem".
The way it is designed in code give that results. My plugin by itself can operate two or more button touch at the same time, but the way RPG Maker updates the input that is the problem.
Like you can walk. But when you press Z to interact with an event, you need to press the walk button again to keep walking.
That need another plugin to handle the multiple touch the way you want.
About the button position on screen, it is already working correctly, because that is the intended behavior. If you take a look on the introduction section on the itch Io page it explains.
The intention is that the plugin works responsive according to the client/user screen size not the game canvas, taking advantage of the unused space of the black bars on the sides, when available.
Since a lot of mobile devices has different screen sizes, including tablets, this plugins aims to create that buttons according to it. So their sizes and positions are "the same" across different devices.
All good! It would be interesting to have an option for the buttons to stay within the project area, because in my case the buttons are on top of the HUD with important information, and as you just said, each device has its own resolution, it's not possible control or know what will be affected by the buttons. Anyway, thanks, this plugin can be useful in some projects, but in my case it ended up not working because of that. I can get around the problem of the two clicks, but it is not feasible to use the buttons in a fixed position on the screen.