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A member registered Feb 10, 2017 · View creator page →

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Can I publish a content pack on Steam with this plugin? I can't give credits to the page but I can attach the Readme file to the project.

Very nice

(1 edit)

Nice!

Nice!

Hello. In a few days I will be launching a new content pack on Steam, would you be interested in providing me with an access key for this plugin? I would work on marketing this project using and recommending your plugin to users. The final version of the project will not contain the plugin files, each user will have to purchase them separately.

Visit my page to see my work. I am also the creator of the official Ultra Buildings and Mountain Village DLCs.

Have you ever thought about implementing an effect simulating cloud shadows? I think it would be perfect with this plugin.

Very good, the smooth color transition is all I need in my projects, the default BAKIN option makes a rough cut that sometimes even gets stuck. Was performance affected by this plugin in your tests?

Very nice!

您好。付款设置为系统独有,仅接受 Paypal,抱歉。

nice

Very nice!

给我一封电子邮件,以便我们可以私下交谈。

您好。Steam 费用非常高。 我很快就会在 Steam 上发布一些项目,但目前的模块化医院不会出现。 我打算在未来重新创建该项目。

I hope it is useful. This was a package that I ended up abandoning without finishing. Who knows, maybe in the future I will make a new version for BAKIN.

Buy at own risk, developer is gone or "died" and no longer supports this tool. You can use it normally, but you may run into some limitation that harms your project.

Great job!

Nice!

Is it possible to modify the plugin to create lighting effects for fire? BAKIN's static light does not illustrate very well lighting a torch for example.

Very nice! Can I implement it in my DLC?

I will rephrase the sentence to avoid doubts from other users. Thanks!

It means that you cannot, for example, share your license with someone else. Only projects created by you.

The project works with all-in-one textures, there are no texture files for each object, the attached file is a BAKIN project precisely to facilitate implementation in another project, just open the SCI-FI project, access the menu 3D Stamps, copy the project folder and paste it in the destination project, this will make an exact copy with everything configured. I think you must be doing it differently than conventional. Another option would be to select all folders through the 3D Stamps menu, right-click and export in .exrbr format, then open the target project and import this file in the 3D Stamps menu.

I just downloaded the file from that page and I didn't encounter any of the issues you reported.

Hello. I don't understand what you mean, the attached file is the latest version I worked with. The file contains a sample map with all objects and buildings, all with their appropriate textures applied. Even the demo video is made exactly on the sample map. Could you send me a screenshot of the issues you reported?

So cute!

Hello. The version is similar, the biggest difference is that I had to reconfigure all the pack materials to PBR materials. Some objects have been improved, removed or added.

The tool works well but it has several bugs that you will only find when you really start creating different screens and need several features that don't have. I used it in a project but ended up abandoning it due to the lack of basic features that should be present in the current version. You may not encounter these problems, but unfortunately I did.

Almost 500mb of files seems to me that you forgot to remove the BAKIN reserved object files.

I got a message from you on my BAKIN video on youtube. You can contact me by email roockrio@hotmail.com

Amazing!

Nice!

Very nice!

Thanks

(1 edit)

Animated flowers not available for RPG Maker version? I can create the animations myself if you provide at least 3 frames of the images.

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