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Pixel Fx Designer

Design pixelart effects and render them to .png sprite sheets or .gifs · By CodeManu

Increased support for short and small animations

A topic by Yana created Apr 20, 2022 Views: 199 Replies: 2
Viewing posts 1 to 3

Hello, would you be able to make it a little easier to make smaller (and shorter) animations? I make games that usually use a 16x16 tileset, so animations would often be around 16 to 32 pixels squared, and animation length might be around 6-20 frames? I've tried using the program a lot with these canvases and animation lengths, but even when I'm able to make something that looks good the loop doesn't seem to work for anything less than 30 frames.

Think of games like pokemon or zelda, imagine a 16x16 zelda sprite smackin an enemy, the "smack" particles wouldn't be much bigger than the 16x16 enemy, and the animation would be rather short as well. This remains true for everything, perhaps a portal to another world could have 30-60 frames, but it wouldn't be much bigger than 24px squared if it's for a 16x16 character.

I really love the new version and all of the awesome updates you've added recently! But I've been waiting for some support for Gameboy style games since I bought this a couple years back

Developer

Hi there!

I'm very interested in why you think that the current support isn't enough, as I'd like to support low res as much as possible. In the v2.0 update you can set the canvas size (in the v2.0.0.5 you can set the canvas size for blank projects so you don't have to redefine them every time). If you need exactly 16x16, 32x32 or such without trimming, you can deselect the trim option when rendering. Loops should work for any length, and If it doesn't a warning popup should appear with a "Fix It" button, this might not work on edge cases but If that's the case let me know so I can fix it.

What changes do you think would allow you to have a better use of the app? If you want to have a more direct conversation about this, we are on Discord: https://discord.gg/azdqRf8