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(1 edit)

I'm no stranger to coding.  It wouldn't be that difficult to add a feature  that the dev can enable that marks the project as complete, or even on hold (which could extend the timeframe before a project can be flagged as abandoned)  Once marked as complete, then the option for users to flag as abandoned can be disabled.  It's really not that difficult of a concept.

Not to mention, there's already an "In development" marker on projects that are... Well, in development, it's not too much of a stretch to think that there's a way to change that "In development" marker to a "Completed/Finished" Marker.  Which would obviously remove the ability to flag as abandoned.

I also seem to remember a search tag that allows you to filter search results for completed games only.  ( I may be wrong here, because it's been a long time since i've used it) 

These are just a few possible solutions that are already inherently built into the server's UI, or at the very least relatively easily modifiable.

(+1)

Yes, there is a filter to browse games by status. It's not an issue of programming anyway. The question is, who gets to decide that a game is abandoned as opposed to simply finished? Based on what?

Might I suggest you reread my Initial post.  It answers and explains all of that with several alternative options that could possibly work.  Of course those are just a few ideas, I'm sure someone else could come up with a potentially better idea, I was just spitballing an idea.

I may have misunderstood your question actually.  If so I apologize.  The only other way I could think of answering it would be the developer.  The one's actually responsible for the project would have a clear idea about what scope they want for their work.  Once they are satisfied with their work, and feel it is complete, the developer would be responsible for marking it as completed.  At which point the flag as abandoned feature could be permanently disabled on that particular project.

That's what the Released status is for, right now.