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I enjoyed this experience! I did not realize it was a demo, since it was such a kinetic story, structured to my eyes something like Planetarian. The characters in this story are endearing and while I think this qualifies as a complete narrative in its own right I'd be happy to see more. Roslyn is a sweet, earnest centerpiece to the VN.

My one quibble is that in its present state it was a very visually static experience—I of course understand how complex art generation is, but I think even without creating/commissioning any custom assets, some more could be done with various effects to introduce more dynamism into the visual frame. But it's not a big deal, and honestly the story would have been intriguing even had you put it completely in NVL mode.

Thank you for your honest feedback! I completely agree with your assessment of the current visuals- I ran out of time and had to crunch. I threw some things together, like the BGs, that I purchased as placeholder art more or less. I fully intend on going back and replacing all of it, as well as updating the GUI and adding more routes, characters, etc.

Once again, thank you for the comment! It means a lot to me since this is my first time putting myself and a game out there publicly. <3