Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

As someone who has logged quite a large number of hours into the Textorcist and even frequently replays its boss rush, I feel uniquely qualified to critique this game. I enjoyed it, but there were more than a few bugs and design choices that became quite frustrating to me over time. I'll start with the bugs.

  • Camera angle locks in place once combat begins and sometimes it will lock it in such a way that I can't see what I need to type. This killed my third run when I was on the second floor and made me throw in the towel.
  • I ended up fighting an enemy that was on the other side of a wall and once again I could not see what to type. This killed my first run.
  • If you enter the second floor without a stockpile of potions you're kind of out of luck.
  • Same word showed up four times once, perhaps make random less random.

Design choices

  • It would be beneficial to add in a way to preemptively strike monsters, as it is the monsters seem to attack almost instantly which I feel is missing a chance to reward fast typing.
  • When you make a mistake you have to start a word over from scratch. Personally I feel that this is too punishing as it is often a mad dash to type things and sometimes mistakes are made. I generally prefer the method of just removing one letter per mistake rather than the whole word.
  • I think there should be more variety in word length. All the wolves have long words, all the snakes have shorter words. Throwing in different word lengths might make the enemies feel more interesting.
  • Movement: I don't like the numpad in this case especially since I have to transition to typing. The best movement I've seen for a typing game was in the Textorcist where you can move around by holding shift and using WASD. Seeing as that game is a bullet hell the quick transition definitely shines but it would equally shine here.
  • In games like these I think that combo mechanics add a whole lot to the experience, anything that rewards skilled typists will make the game feel much more fun.

Well, those are my thoughts on what can be improved. Like I said, I enjoyed it, I love typing games and a typing dungeon crawler is a super fun idea. Anyway, happy typing!

(1 edit)

Thanks a lot! I will definitely consider adding combos and a different punishment method to the system, I quite like that. I must admit I did not play the Textorcist and have little experience with typing games (I just thought it was a cool mechanic for a jam, heh. So lacking in design here). I really appreciate the feedback, it really helps.

I've fixed some of the bugs you mentioned and waiting for post-jam to release one bugfix version and then I'll make another update with better mechanics. (And yes, I need to start the monsters off in combat with cooldown, rather than having them always strike first).