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I really liked the idea of lapping in a platformer. I feel like with a small amount of tweaking this could become really fluid. Trying to work out the right path and time the jumps was important, and sometimes I felt like my key inputs weren't hitting quite right.

The simple graphics really aid the narrow focus required for doing the laps quickly. Perhaps consider making the laps timed (without punishment for long laps) and displaying the lap time at the end.

Glad you enjoyed it! Probably the reason some of the inputs werent working was because of how I made the dash. I originally thought it was half-assed but then I thought it was more unique and interesting. Unoike most dashes, where you move x pixels forward in a certain direction, this acts as a boost to your momentum and helps keep it high. Like some other control schemes, it could take getting used to, but it is a cool thing imo. Makes the thing feel more fluid and controllable. 

A postmortem update is planned with more levels, timers and PR's, and a few tweaks and such. If you want to see that eventually, follow my account so it can appear in your itch.io feed!