Hi again! :D I'm very happy to see you on the front page! Let me start by saying that I really appreciate the time and thought you put into this review; I was smiling all the way down and I'm glad you enjoyed the game.
I must say that was a cool correlation with the GUI!! I didn't even realize it had a bit of a thematic resemblance to Windows 95 until I looked up that interface, lol; it's definitely unintentional but I'm glad you liked it! (Ideally I'd like to get a super fancy GUI in the future but I'll likely keep the current one for this LH, so rest assured, it'll be there in the final version!) I'm also happy that you like the rest of the art; the handshake scene was super fun to draw.
Cool! I still can't officially pick favorites (:P) but it's great to hear that you connected with a couple of the characters, especially Ava! I can definitely see that how Devlin doesn't seem stern, by the way - I think I ended up writing him as a more reserved character rather than strict. I was conflicted about locking Ava and Nova out of the demo; I really wanted to give players a chance to interact with them, but canonically it wouldn't quite work, haha... I sneaked them in where I could. (P.S. Both Devlin and James are getting more updates in the polished/full version of the game that'll touch more on James' experiences in pre-med and Devlin's day-to-day challenges in the union!)
I'll continue to try and make the choices as realistic as I can! I was a little worried about them as I realized some might be too straight forward haha... I wanted them to be fair + something the player might do!
Thank you again for playing the game and I hope to push it out as soon as possible!!