hi, SweetChiel, love your works <3
We wouldn't know if this mini game is too hard until we try it. i think you should leave it the way you intended, but maybe add a short memo before puzzle. like "hey guys ahead will be important\time-limited feature, maybe you want to save or q.save". it may ruin a bit a surprise effect when player dont expect to solve a puzzle within a limited time, but will be easier for you to create atmosphere you want and for player to see what will happen in both cases (succeed and fail the puzzle).
Hope i conveyed the idea properly <3 English is not my native language, although i understand it perfectly fine, grammar is not my strong suit
Hi, Averisa!
Yes, like 'find the fragment/missing item' minigame, I'm planning to always make it obvious so people can save first before the actual minigame starts ^.^
The puzzle minigame only happens in a specific place--the newest update have a sneak peek about the environment where you'll assemble the puzzle--so yup, you should have plenty of time to prepare OuO)b
Birdetta also suggested the time limit to be optional and I think it's a great idea! Those who want the last puzzle to be more challenging can pick it, but those who doesn't want to/find it annoying can leisurely complete it~
Last but not least, your english is fine so don't worry~ My grammar is also not the best, hence I need to polish the script multiple times x'D (my poor proofreaders)
Thanks again for dropping by!
xoxo,
SweetChiel