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Thanks for the detailed feedback, it helps a ton! I thought the climbing could add a nice bit of flavor, but I'd definitely want to make some of those improvements if swinging is going to be a main movement option. I'm glad someone else figured out grapple spamming, I tried to reduce its potency but ran out of time haha. Floating off platforms was also only partially intended (i.e. I hadn't found a solution to patch it out so it got kept),  but that's an interesting potential mechanic suggestion out of that emergent gameplay. Thanks again!