Hey, sorry for the late reply, but thanks for the feedback!
I read it but didn't get a chance to repl.!
-The levels are now connected! So you don't get kicked out to the menu when you beat one anymore, so hopefully that makes it all feel more connected.
-I think slowly introducing mechanics over time is a great way to do game design, sadly I rushed through it and didn't do that. Maybe I'll re-design later. 😅 It does a little bit of that, with the first checkpoint being unavoidable and before a big gap to learn the fall jump from, and in level two there's an obvious spot where you need to learn to wall jump.
-Yeah...... I just released an update video on that actually, I basically had 2 groups of people suggesting the game go in two different directions. So "speed run" won out. And now the game is a hard speed running game with a leaderboard. 🤔
-I will get to work releasing a .exe version right now. Thanks for the suggestion. 👍