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Nice game! It would be fun to see more levels in this for sure!

My feedback for the game is:

  • The parts don't feel connected to each other, which makes It that the checkpoints don't feel like 1 separate challenge, but instead multiple challenges.
  • In my opinion rage games need to slowly introduce mechanics in single levels, where at the end of a world all the mechanics get challenged in one extreme level.
  • The game doesn't feel hard enough at some parts, and too hard at other parts. Balancing is very important in rage games.
  • Could you make a .exe export? My PC sucks at handling browsers so it heavily decreased the performance.

Hey, sorry for the late reply, but thanks for the feedback!
I read it but didn't get a chance to repl.!

-The levels are now connected! So you don't get kicked out to the menu when you beat one anymore, so hopefully that makes it all feel more connected.

-I think slowly introducing mechanics over time is a great way to do game design, sadly I rushed through it and didn't do that. Maybe I'll re-design later. 😅 It does a little bit of that, with the first checkpoint being unavoidable and before a big gap to learn the fall jump from, and in level two there's an obvious spot where you need to learn to wall jump.

-Yeah...... I just released an update video on that actually, I basically had 2 groups of people suggesting the game go in two different directions. So "speed run" won out. And now the game is a hard speed running game with a leaderboard. 🤔

-I will get to work releasing a .exe version right now. Thanks for the suggestion. 👍