Really fun little beat-em-up. Managed to beat the boss as well. My only criticism is that I wasn't entirely sure when I could hit him without him blocking. Maybe a little more practice will solve that. Also, how do I do a special ?
Other than that though, fun AF. Love how pushing enemies into walls damages them as well.
Viewing post in FATE OF THE CHEETAHMEN [Demo] comments
Thanks for trying it out, glad you had fun :) Enemies bouncing against walls was surprisingly tricky to get working right in code, but it was worth it
I guess these should be communicated more, but Special is Attack & Jump at the same time, and the Robo Knight only blocks if you hit him front-on while he's in his idle/traversal animation