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(+2)

To begin, I enjoyed the PS1 aesthetic. I also thought it was interesting to implement a JRPG style turn based combat system. As a matter of fact, from art to sound it very much had a JRPG feel to it. In that way, it reminds me of Shin Megami Tensei.

The inventory system confused me a little. I tried to use a health item I picked up after a fight and it was discarded. It was only after that I saw the sign that said selecting an item discards it. Felt a bit counterintuitive to me.

With the combat, I appreciate what you were going for with the "Last Resort" combat option, but the problem comes when you pick up a bunch of shields and then you have to sit and block attack after attack until the option opens up. This can take a while if you have a lot of shields.

I think there could be a way to beat it, but I wasn't able to myself. I think the weapon durability and the lack of a melee option really got in the way.

Altogether, very good entry, though.

(+1)

First of all, thank you for the detailed feedback!

Yeah, the inventory system could have used a bit more tweaking...
We also agree with the feedback on the combat system! In the future, we might revisit this idea but we'll probably give the player a default "Attack" and "Defend" options that you don't have to waste items or stand idle for so long.