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-stumbles in- Okay, I'm here! I'm going to stop procrastinating (but I'm so good at it XD).  I meant to write this a week ago x_x

I really enjoyed the demo!  Your UI/GUI was really sweet (I'm not making a pun, I swear) and I think it matched the overall aesthetic of the characters! (I think Pippy is my favorite. I love her happy outlook and her dialogue blip sound!)  I also liked all the little lessons sprinkled throughout. I felt like the "take the compliment" lesson called me out XD  Nice use of parallax and transitions, too!


!! Spoilers, just in case !!

It's very clear that there's something else brewing underneath. And I'm very curious as to what's going on. I didn't think about it until the demo ending. I saw the glitching of the text and got unsettled... and then closing the game really caught me off guard, too! It just makes me wonder why it's there and what it all means. I think it's a great way to leave an impression on the player when they exit.  I'm excited to see what the full game holds!

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AHhh CHO!!!! I don't care if it's late or not!! (which is totally not because I procrastinate too XD) But really, thank you for your comment because I really really really appreciate it!!! :D
... Now it's time to comment with a late reply of my own...

Lolol so many people have made that pun on purpose XD, I'm glad you thought that the GUI/UI, transitions, and parallax thingies were good!
Pippy is awesome, she's so weird (uwu), yet optimistic! And indeed how taking the compliment is... very important x.x I'm glad you enjoyed the tiny lessons!!

Thanks for the spoiler tag :3 While I was playtesting the game, I kept wondering howhowhow to make it feel like there will be more than the slice-of-life genre. I'm really excited to make the full game now, mwahaha... I hope you and/or everyone else thinks that the game is even better than the demo!! Thank you for playing :D