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THAT INTRO TRANSITION WAS OMG AND THE STYLE IS LITERALLY DRIPPING EVERYWHERE AND... IT WAS SO GOOD CHO!!!!!! It's so short yet so impactful, the quality and the animations and the writing and the experience were just... <3! The un-replayability really adds to it as well and was a good move!

Sometimes I want to say hi or compliment a stranger, but I hesitate and don't allow myself to. But these moments in passing can be the most impactful, and I still remember some to this day.

(When I was a tiny child, I remember a stranger at a crane game won a necklace, then they gave it to me. Or just last year, a stranger on a plane initiated a conversation with me and we learned about each others' lives until the plane landed, knowing I would never see them again. Yes, your game made me remember these little moments again ;-;)

I didn't think I would find the time to check your project out this soon but I'm so glad I did!! It's really inspiring. Thank you for creating this game with such a sweet message Cho :D

Cho!!!! It's been a while, I missed seeing your messages ;; Thank you for the encouraging words, they always make me smile ^^

I hope you like the games! It was fun making games with others, I definitely want to do it again someday. I also really really want to find time to play your most recent project! 

It's so good to hear from you again! I hope you're doing well, you take care too :D

I'm glad you scrolled down as far as you did lol, the fact that you commented and liked "Routine" was also so ";-;" to me XD. Seb even recognized you! And nah, I thought you guessed pretty close to the side account name XD.

Hope you like the video! It was an eye-opener for me.

Thank you for being awesome Ony ^^

Thank you! It was really fun making Routine with you too :D

It was you who had the idea in the first place, which I will say I loved again, and had to use the scope-knife on me a lot XD. I really appreciate the strengths you bring to the table! And you learned super fast lol.

This is amazing!!! Thank you so much for playing my game and creating a video about it, it truly means a lot :D.

Someone else even helped me translate it and I was able to understand and appreciate your commentary overall, especially your commentary about the school system. Thank you again! :D

(Psst... If you do play another one of my games, I recommend All That (Probably) Glitters :3)

Wow, thank you oh so very much for playing oh so very many of my games!!!!! I mean it :D

When I was younger, I searched for games/shows like these since I found I was a lot more entertained, despite the warnings XD. Like you, I also think these games are suitable for those who aren't disturbed, and/or well, influenced easily. Be good with what you learn!

Unfortunately, I have paused the development of Acquiesce for now. I have plans for it and REALLY want to finish it, but schoolwork and focusing on finding a job at the same time is difficult ;-;

Thank you again for coming back to comment, it helps motivate me back into making games like Acquiesce knowing people are waiting <3
And of course, since you gave one, here's a hug back ⊂(・▽・⊂)

Ahhh thank you so much for playing and commenting :'D and congrats on getting all the torture achievements! XD

One of these days I'll get back into making more games, little comments like yours help push me back into considering so <3

Hi again Anwynn, long time no talk! I hope you are doing well :D

I initially told myself that I wouldn't update these games since I didn't want to get caught up tweaking a single game and not make any new games, but it hasn't held me back so far?

And I never thought my games would be translated at all either, but Ony was super nice to do so!! ;;

Ah, I didn't think other people could see that file name XD

I was unable to test/fix this since I do not own a Mac. The browser version would be your other option to play the game (but even that doesn't work sometimes). I'm sorry for the inconvenience and I will look into it!

Ahhh thank you!! <3

... I did not realize I said I'd only update the game once.


Aww, thank you super much!!!!! I'm happy to know you got immersed! (Because there might be a sequel, just saying, hehe.) And I too love Apple's use of, well, Apple emojis XD

And for that achievement, it sounds like there should be one more thing you can give Fritz! An item with two variations, perhaps? This last achievement will unlock something, perhaps? :3

Thank you again for playing!!! <3 :D

why doesn't flash still exist i've wanted to replay this for years i feel so devastated rn

Thank you so much Marina :D

I'm really really grateful still ;;❤️

Very cute :3

Yay comment :D

LOL that's awesome, I enjoyed reading how you found your way to the stories with this silly game XD
I want to remaster it at some point, but I feel it could lose its original charm... So we'll see!

The browser versions! I do have more of a love-hate relationship with them. On the one hand, it's great for you and others who're reluctant to download as you said. For that reason, I have tried making a browser version for the newer games before their launch, but it wasn't working ;;
It could be due to the number of effects I'm adding... But hopefully I'll figure something out!

Thank you for taking the time to comment!!! And Pippy looks forward to seeing you again too :3

Thanks for playing, I'm happy you liked the art and the little effects!!! (... Even if they took forever to implement haha x.x)

I'm also seriously glad you point out what can be better, you probably already know this, but please keep doing that because it helps!!! Thank you :D

But I've been meaning to explain somewhere why I deliver messages heavily (you don't have to respond, eheh). I've considered making my games have less obvious messages in the past where the player analyzes the message so it's not as "in-your-face" or "I am your mother". It might not be everyone's cup of tea, but I have a reason for doing so.

There was a large point in my life where I never analyzed stories and I purely consumed without learning anything, thinking it was all just entertainment. I still have friends who do this and it annoys me.

Does this make us bad consumers? Maybe, but we're still part of society and that concerns me.

Those who aren't aware of the message are likely not going to be able to infer the message of the story if they've never experienced it. For this game, discrimination and bias are indeed obvious, but time, judgment, and the truth of bias are some others that might not be so. (Or maybe they are obvious already, but that'd still be a maybe.)

Another important message was how to say sorry. It's done implicitly, so I don't know how many people caught all the specific points...  Listening, maintaining space, etc. (It's something else dear to me I'd like to expand on in a different game.)

Not all stories that allow interpretation of the messages are bad though! Some do it better than others, giving the perfect amount of room for the viewer/reader. Honestly, I do love those stories when they give an "ohhh" moment for me. (It makes me feel smart XD) But not everyone fits into that room, so I'd rather safely land the message into people's heads whether they listen to it or not, including my own brain :D

Ahh thank you!! I'm happy you were able to see those details and loved the designs and the characters' expressions, hehe :3 (Although these things seem small, they took absolute HOURS to implement x.x) But I'm glad it made you smile :3

Also, now that I know what I'm doing, I would be open to helping out with others' games! Like implementing jam rooms and such XD

Again, thank you for playing and for leaving your comments!!! :D <3

You're absolutely welcome, but thank YOU for playing!! And I'm glad you learned something too :D

UwaahhhhHHHH SO KIND > < Thank you so much for commenting and sticking around for the games!!!! This is everything I could ask for in a comment, thank you thank you :D


Thank you for your thoughts on the style!!! ("chaotic", eheh oops) XD
But indeed, I was partially inspired by the DR series!!! My art style does seem to replicate it a little, or a lot actually LOL. Although mostly fun, it was SUCH a pain to draw all these detailed-ish sprites for this tiny game in less than a month, so minimalist VNs are understandable x.x (and yesss, learning how to edit BGs is a must!! I admire those who are able to draw them by hand...)

(I have never played/watched the Zero Escape series, but I have heard about it and do want to at some point!)

- If I may ask, what device and OS are you using to play the games?

I'm really sorry that you ran into bugs, I hate insects D: That's what I get for being experimental... I didn't seem to encounter any of these issues. The only hard pauses are at the beginning and end of the game, so that is strange... I must try this again for myself.
- 10 minutes later: I can't replicate it for some reason... Just curious and to clarify, did you find some of the bugs during the first playthrough? It might have to do with the specific moment you saved or the combination of menu buttons you pressed... I made sure to cancel and reset the ATLs after every single movement so this wouldn't happen x.x

- Thank you for attempting to rate the game XD Perhaps we'd have to wait for the Spooktober Jam to end, then you should be able to rate the game itself in the same top-right spot? Or use a different browser? Ah well.

( Pssssst, you can also follow me and others on to be more updated if you'd like, but no pressure ;D )

That idea for the extra is honestly great!!! :3
But I agree; for the inventory, I only had enough time to implement tiny choices/endings for the whole game and create the pocket system, so it does seem more like a linear VN. I also wanted to add secrets within! <- THAT, however, was too ambitious for the month...

Thank you again for the awesome words!!!!! I really appreciate it, and I wish you a fantastic day :D

Omg I'm really happy you played it!!!!! :D (I honestly wasn't expecting you to, so it was even more of a nice surprise XD)

Thank you!!!! Ahaha, well I'm glad playing with the UI and pocket system was fun XD Making all those screens and transforms were quite an... experience!

Sprinkling foreshadowing and little hints were really fun to pack into this short a story, and I'm glad you liked all of the characters :3

And omg "the weirdest 'I'm spooked' noise" LOLOL I love how you described it XD but I'm glad the game wasn't too spoopy for you to give it a whirl!! (ahhh thanks for playing again > <)

Find and save up for a new PC soon Cho!!! And happy Halloween :D

I'll keep that in mind, hehe ✨ :D ✨

Ahhhhh thank you so much 😭 <3

I'm delighted that you noticed the little things as well as the characters and story!!!!!!! And that it warmed your heart--that's everything I could ask for ><

Thank you again for the feedback and kind wishes!! I'm still smiling knowing that it made you smile :D

Thank you for the awesome words!!!

There indeed may be a larger plot somewhere, someday *spooky noises*
And her home does seem like a cozy place to belong... But alas XD

Thanks so much for playing :D

Thank you so much tiger? lazy? lazytiger!! XD

(I appreciate the double post actually! It might help with the algorithm, but idk 🤔 I also wish it double-posted automatically...)

But again ahhhhhhh, thank you for the kind words and for playing!!!!! Solo development is difficult, so it means a lot :D


Anyway, thank you thank you!! You noticed some little things that I honestly didn't expect most to catch, like the punctuation/text timing! And the BGs!!! I'm glad you read somewhere that they were originally photos, someone had thought they were A.I. generated LOL, but it'd be a good idea...

And like you said, I really wanted to make it super dynamic, cinematic, and full of life, something I'm hoping to keep up in future games!!! (Also, I'm THRILLED you loved the characters, especially Fritz XD)


Thank you for playing!!! I caught the awesome VOD too, hehe :D

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Anwynn!!!!!! Hi hi :3 

Thank you for playing and liking the story >< I'm really happy you're noticing the links between the games!!!! I do have plans for the trio, I was actually going to write an extra scene before publishing, but the game jam went by really fast 😅 Maybe in the near future!

And you are absolutely right, hehe; it does set up thingies before SSSweets! (I've also thought about making mini-comics to show some of the story, but maybe I'm getting ahead of myself XD) 

I can't thank you a million enough for the support ❤️

Ty ><

Oh yes, a trailer:

Thank you!!1!>!!! 💚🎃🍂✨

Now pls make me do homework

Wonderful, thank you for giving me your address

And yayaa thank you for testing and the support :3 <3

What happens outside the Halloween party?
After a "Robin Hood" steals treasures from a lavish Halloween party, they find more than they bargained for.


Ok now that's out of the way:







Now on a more serious note:
Check the game page!!! It's a lot prettier than this post and would mean a lot to me:

Thank you for reading/scrolling this far, and happy spooky month :D

Ack, how did I miss this comment??? I'm happy you liked the reference, art, and most of all, the message!! >< Thank you very much for playing :3

Becoming numb towards cheating at some point sounds quite... familiar, being more focused on grades than honesty, but students should never have to be afraid of failing.
We should be excited to learn and not care if we fail since failure is part of learning! But... You know.

Anyway, thank you so much for playing and writing a bunch of stuff (in your comment, collection, and rating) about how you feel and the game!! :D

There are 3 endings, 6 routes (meaning they have slightly different dialogue at the end), and 1 optional choice! (There's also a walkthrough with more details if you're curious :D)

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Ooh that's cool :D Nice work, I do not see jigsaw puzzles that often in games either, it would be a fun minigame inside a bigger game maybe!! ^^ Adding more drawings and pictures sounds nice, and yes, it's proof that you really wanted to do it!

If you want to add more puzzles, you could ask the creators for permission maybe? And you're welcome Anwynn :D

Cute and relaxing puzzles :3 I played the first version, but nice getting it into Ren'Py!!! I want to make something similar someday XD

Do you have any other plans for this, or is it for fun?

THANK YOU for playing all of it Cho!!!! I am a bit prouder now that you think so :D I didn't think it'd be possible to convey the message with the large amount of restrictions at some point! As my past games had like, these huge messages that take an hour to get through, I thought this'd be a fun challenge perhaps ^^

Lucky you too for not having to worry about school now... Ahhh, I hope that feeling of wanting to pass more than wanting to learn changes soon for more people D: 

I've never had *ticking* clocks at the schools I've attended, but I wanted players to feel that sense of pressure and time limits and dread, like you said! I'm thrilled that the UI and thought bubbles added to the immersion.

And thank you again!! Actually, I want to do the Spooktober jam, and only MAYBE I will because I soon have to start focusing 100% on university for a while... But I'll definitely continue to create and tell stories, thanks for all of your support <3

LOLOLOL I LOVE YOUR REACTION XD and of course, I love Undertale, so I just had to make some reference at some point!!!
(they were literally the first lines I wrote of the VN, omg. I guess I thought the setting of the VN fit the feeling of the next line Sans says after "On days like these, kids like you...")

And no problem about playing it on an iPad on the browser, I'm glad that's actually possible XD. Hope it wasn't too much trouble!