This was a very cute and charming game.The music truly made it even more immersive. There are quite a few things to unpack here that can be fixed easily, but i know how hectic jams can be. Here's a list of things I noticed:
Collisions
For the most part they work as intended when it comes to walls and hazards.There were some bugs where you could easily just infinitely jump up the wall infinitely, and there was an area where there was nothing to collide with, but visually had a wall? https://imgur.com/a/QbWJ1wD
Now there seems to be some favoritism when it comes to collision detection here. Let me explain: I was trying to get some love, but it was harder than getting a shape up from the saw blades. https://imgur.com/a/EzPdgLA
The butterfly was such a big tease. So much that by the time i realized I had spiderman powers and i tried to catch it, it was just an illusion. Crushed me harder than the hearts.
The Camera Mechanic
It is a fantastically interesting concept that just needs a bit of polish regarding level design. Because of the bugs, which I also enjoyed, I could get over many obstacles that might've required it. Bugs aside though, you just have to make it clear to the player that they just can't cheese past these sections they are supposed to learn about said mechanic.
The good thing is that Camera interactions got lots of love, and that's more favoritism. Hearts need some love you know.This is what I mean https://imgur.com/a/QEKTHxx
this is not bad. I'd rather have this than having to travel too much with my mouse.
Dying
When dying, you can move your blood around for a bit before things restart. I giggled a bit.
The Ending
Now, you almost had me in the first half... Iwas like, damn, i wanted more! & then got curious, and well, you know the rest haha. I just kept searching. It was a nice touch.
In Conclusion
I NEED MOAR!
Hope you expand this a bit!
PS:
I found your game on twitter. Gotta love the topic suggestions of the platform.