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A jam submission

friendly ghostView game page

helping a pure-hearted ghost to move on
Submitted by Spera_blues (@bluesspera) — 1 day, 1 hour before the deadline
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friendly ghost's itch.io page

Results

CriteriaRankScore*Raw Score
Black and White#504.7504.750
Art#1763.0003.000
Theme#1802.9172.917
Music#1872.5832.583
Overall#1973.0423.042
Originality#2402.7502.750
Gameplay#2452.2502.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Love the art for the ghost and the game loop was very engaging!

Submitted(+1)

Really simple and fun game, good job

Submitted(+1)

Fun and easy to grasp  concept. Getting around some of the birds was quite a challenge.

It would been great to have a kind of triumphant sort of sound whenever you manage to move on as well (it would have drowned out the sound of me cheering loudly at the screen whenever I managed to get through :D).  Also I liked the music but I did start to notice how often it repeated.

Good work!!

Developer

thank you so much for playing, and thank you for the feedback :)

Submitted(+1)

Very satisfying sounds when you knock something down as the ghost - even a little unsettling. The music suited the game well. It's a bit scary being the angel of death flying through the city at night stealing souls. This is a great start to a game and could certainly be developed further.

Developer(+1)

thank you for playing, originally I wanted to make a horror game but I was not in the mood for developing such a game in a short time so friendly ghost was created instead :)

Submitted(+1)

This is a cool concept. It might be nice to be able to tell when you move on to the next level, and when you stay on the same level. There were also a couple of times when things like birds and balloons were completely unavoidable. The music sounded good, and it fit the game well

Developer

thank you for playing, actually, the moon's phases are an indicator of when you repeat the level or move to the next, and if you try to hide behind a level wall for some time you will trigger a reset to the loop without resetting the level by using this method you will find the path has become clearer since all the obstacles are in constant movement , I  added this ability as both a punishment and way to cheat.

thank u a gain for playing :)