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(+1)

got really interesting when switches and portals appeared, they open a world of possibilities, like switches that rotate portals and other emergent mechanics.
Another mechanic that i don't know if it's intentional, but could also open the door to other possibilities: the arrows can be rotated when the rocket is moving, so there could be some levels where the player must act quickly while the rocket is traveling.
Cool game

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Hey I noted your points those are some clever and cool ideas to implement, I thought about the random turning arrows but I thought it will probably just break the theme I will surely update the game using those and thanks for playing :D