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(+2)

The frisbee/boomerang projectiles were great and I loved that I had cover to hide behind.

The pacing felt a little off - sometimes I'd be waiting a long time for new enemies to appear, or for the dialogue to continue. Sometimes the dialogue would continue before I'd read it. This would be a simple fix with spawning new enemies once the previous wave was dead and progressing the dialogue with a mouse click.

I also noticed that some graphics were scaled oddly - you should be able to fix this to turn off antialiasing in future builds, it'll make your art look much crisper.

I was really surprised by the boss fight - I wasn't expecting it at all! It was a great challenge and I managed to survive just with one health left! Really had my palms sweating. Excellent bullet hell gameplay.

(1 edit) (+1)

Thanks for the feedback. Also, we hope you had fun playing. Most of the things you said like the mouseclick to continue at your own pace during dialog could have been added, but sadly we ran out of time.  We might update it when the juging is over. Thanks again