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Hello and thank you so much for your feedback!

We'll try to improve the combat over time and get it feeling nicer. Once we have more skill types and interesting actions implemented, that is one of the ways the combat should start to feel a little bit nicer. We don't want it to feel too grindy or frustrating! That's one of the reasons we added the difficulty settings that are able to be changed freely during gameplay, kind of as a band aid for the time being.

Pleasure attacks and attacks that add special states are something we definitely plan to add in order to make combat more dynamic, they may take a bit more time than ordinary skills since they'll require more vigorous testing but it is definitely on our radar. Improving the temptation system is definitely something we are also open to looking into improving.

Your feedback will definitely be taken on board for future updates, thank you so much for playing and taking the time to voice your thoughts!

I certainly did use that band aid option early on, it's nice to know that combat balance is something that is still being looked into. Playing more after that point, combat got better once you got access to more 'attack all' moves. Also learned that Poison was a great option against bosses for sure.

Thanks for taking the time to read them! I always have a weak spot for monster girl games and such. I might think too much like Paradox Quest, but it's also nice to know some more thoughts on the Temptation thing is a, uh, thing and that thoughts on more frequent Pleasure attacks is also a thing. Admittedly, monster girls in this setting may not be leaning to that kind of tactic like in MGQ, but it does seem rather appropriate when ejaculating, somehow, makes humans lose to them. Assert dominance, sexually!