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(1 edit)

i'm about to buy this tool but i got curious about three things

i've read in the comments that only one texture (used as a spritesheet) can be used per mesh, is that true? also if i later decide to update this texture to another that has same size would i have to retexture all the mesh?

and how does the animating the textures works? does it cycles through selected sprites on the spritesheet or is it done via animator?

(+2)

I would recommend just going with Blender. They have everything this has and is free.

(2 edits)

i already use blender for small props for my game, but using it for making maps is terrible to test, visualize and travel from software to engine.

my main interest with this one is the way its uvs are made (not like blender which is overly complex and totally not made for pixel art)

(1 edit) (+2)

Check out Sprytile for Blender. 

had this on my mind for the last few day, and the moment i sit down to do it and give a link. you were faster than me xD

but yeah, you should really check out Spyrtile. That is probably the exact thing that you would want to use.