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Dev Vand™

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A member registered Jul 21, 2016 · View creator page →

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Recent community posts

gorgeous!

found this while searching which software they`ve made the level

THANKS

i`ve used it on my queer narrative

folks say that jump attacks works well

but anyways, glad you liked it!

 such as

but for collections

so we can embed lists everywhere

vampire survivors

mas sem a parte idle, e foco total em hack n slash

amei

abri o jogo e me encantei com a proposta de luzes e pouca visibilidade

fiquei esperando mais mecânicas e visuais com a luz, mas é mais uma mecânica simples e bem visual, do que realmente uma mecânica

me lembrou esse jogo, inclusive pode ser uma referência boa

Roguelight by Daniel Linssen (itch.io)

mais narrativas pelo castelo também ia ser ótimo de ver, tilesets e visuais diferentes pra áreas também

for a free-time personal project

it's more than perfect for a aweasome future full release

i love how big-but-tiny the buildings looks, and even on Coal Toy, i'd love to fun with perspectives (orthographic, first person, FOV changes on zoom)

btw, not sure if it was itentional, but not relying on stairs and not being able to fall/jump made me build my path around the world feeling like it was living puzzle (in a VERY good way)

i totally regret buying this game on steam and not on itch instead

this is literally on my top inspirations for my final paper game project 

your sharings will be in good care

(added to collection)

semi irony, but, what if the themes is "to be revealed?"

once in a time

a new comment question about its projects return

my friends can't stand me infodumping about this for so long

*wu*

this is genuinely my goal of reaction on making games

i have a game made to be read in portuguese. but for reasons of demand, english is almost nescessary for every project.

it would be helpful to make an acessible page for both portuguese and english speakers (open to every other language)

with options to change descriptions texts, (maybe) project name and (maybe) images with text


changing between pages could be similar to the  +18 warn when entering a page (warn showing different languages), a toggle button somewhere always in view, or automatically detecting system language

i always knew Super Mario 64 was a extreme right wing game

the only meaningful interactions on this poem is opening+closing doors and throwing them out of screen

each scene has specific combinations that proceed the narrative

i'm just happy to see the cat again

vocês tem o link do portifólio de cada pessoa da equipe?

o portifólio de cada pessoa do grupo tá disponível?

comedy standarts must be revisioned

and updated to new standarts of pure art

(1 edit)

adorei a arte

3d e 2d terceira pessoa com tantas coisas móveis, incluindo a câmera

não teve tanto incentivo de movimentação no jogo, dado ao tempo de jam entendo o sistema de spawn nas fazes

poucas vezes senti que precisei me mover pra acertar os inimigos ou me arriscar no meio do mapa

isso é algo que pode ser explorado muito com level design, e juntando a arte + movimentação desse jogo é algo que pode ser bem aproveitado

no geral uma idéia ótima com várias praticas bem aplicadas ainda mais em 72h de jam

(inclusive me lembrou de um jogo que trabalhei como TCC)

D:

okay i'll probbly make a dog game

wondering if it's a "development under jam time" only

tomada

very dahora

trans meetup

aviso simples, mas a pagina da wgj nesse site tem o link da WGJ de 2018 até 2021, e só faltou essa edição de 2022

agradeceria se linkassem uma coleção com os jogos lá, até pra divulgar pra mais pessoas

i've showed this to 2 friends and they both keep playing it for more than i expected

i don't know how libgdx works about exporting for web, but this would be cool

love how the aiming seems so precise even with its perspective bent like that

also nice graphics

THANKS

a lot of stuff went wrong for me on this jam
didn't have time for sounds, the keys (wasd) not working was a bug i notice after the time limit, forgot to show the score onscreen during gameplay

glad it still worked

(1 edit)

okay

maybe i realised that i like way more things than i expected

(1 edit)

that's actually a thing i thought about when posting

it's way too complicated to get at first

even more without sound feedback

same as the mouse, click, drag, hold, maybe no 2 finger gestures allowed?

basically would make the game more accessible overall while with the same/less limitations

(2 edits)

i already knew you because of nice vfx and a few stuff on gamedev on twitter. 

but oh my god. 

after this game you're legit on my "need to tell people about" dev list now

playing this after watching pokemon in brazilian portuguese makes it even more traumatic

maybe i can get the backup itch io makes when someone upload a game, but it was done on an library that's so messed up that idk if it's useful at all :P (Phaser, with javascript)

if you still want it i can upload it easly

i love how it plays on android

we can search for games, tools, assets, a lot of other stuff and "everything else", which isn't any of the others

But we can't actually search for something in all of those categories at the same time, which is :/


Sometimes i'm searching for references of specific gamedev stuff (i.e. 3d pixel art trees) and it would be good if i could check on games, assets, mods and any other kind of project that may have the characteristics "pixel art, 3d, forest".

The ideal, thinking about logic, would be transforming this "type" dropdown menu in an important secondary tag, so we could select on which kind of projects we wanna search on

"search tools and assets about procedural textures"

SO COOL

but there was a bug when the rotating lines appeared

i could only move the little ball through a strange random offset away from it, and not getting close to