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Dev Vand™

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A member registered Jul 21, 2016 · View creator page →

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i lodev how there were a few enemies but each combination made a unique level

sadly i coudn't feel the theme tho. i see it's implemented on the visuals/lore, but not in the gameplay
i the sprites were inverted (an angel fighting demons) the game wouldn't change much mechanically 

i`ve just played it from portmaster on a handheld

lovely!

aweasome theme implementation, and overall VERY polished

the only think i can think of was making the animations faster

i guess i agree with most comments
it was a creative idea for the mechanic, and well put into the theme
but the result made it hard to apreciate this idea

maybe it would work to zoom out, make the ship slower, control all asteroids together

i gotta say, my game suffered from that too :p

if a fnaf player get to this i`m sure they`ll love it!

saddly i`ve never played but having this mechanicaltwist was perfect for the theme

the only thing i can think of saying is a lack of visuals on what was interactable, or which keys can i press
besides it, it is a deep and creative game

i didn`t expect to see clicker/idle!

the way it was made (purely on html i think) made my browser a little confused

layout of buttons were different on each menu, so there was a lot of mouse movement bewteen them, and sadly my goblins didn`t work when i was at any other page than the main one

also the theme was implemented on the lore/setting, but it would be cool to see it implemented as a mechanic

its a simple working game, even tho u say u ran out o time

but i would still say the theme could be something stronger
i see you swapped the visuals and story of a traditional tower defense but a having the theme as mechanic would be cool 

after playing just came to my head "tower defense but you are the attacker" or "tower defense but you have to take off its defenses"

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(btw i may take some inspirations from your game page
nice visuals)

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this kind of puzzle was INSANE

i love it and can only imagine how hard it was to plan everything


some kind of visual for the previous path would be cool, but nonetheless the game was a 100% clean finished

meaningful feedback!

i had a friend of mine to play and they almost get motion sicknes

maybe shaking that much in low rez is a no-no

220 highscore

not sure if it was intentional but i loved the impact of drag n drop shooting
awesome idea of retrieving the bullet too

it could be an aweasome secondary window idle game. simple powerful dynamic

i got a little confused sometimes selling some eggs i had just bought

i've never thought of this grabbing mechanic, i loved it

it reminded me of WHAT THE GOLF

love the idea

this could easly be a relaxing mobile game

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i see, i see

but if it helps, the irl economy has no love at all, so we're good on this one

simple idea, easy to get, defend>earn>upgrade always work out
nice visuals as well, i could imagine insider jokes on some of the sprites

i felt there wasn't too much of a challenge on the foxe's raids. stand, hold shoot and waiting resumes most of it

and i see the theme on the seeling/laying eggs mechanic, but overall its more visual/implied than meaningful. (I.E, chicken/barn/foxes could be zombies, grocery store, humans, aliens and so on)

also ran into 2 glitches:
the store inside the barn wouldn't close after being opened
i could stay close to the store and barn's door, if interacted (with both in reach) the game would freeze

OLHA O PRÓPRIO AÍ NOVAMENTE

n vi q vc tbm tava na mesma jam, bom jogo

cool idea and theme usage.

i felt the "rhythmic" gameplay wasn't exactly rhythmic. i often found myself waiting for the green zone, flying a bit, and waiting again on the way down

it's a cool concept tho, and i think if its pacing was faster would totally give me a quirky endless runner vibe

slow down chicken > great egg chicken > lil chick at the end
best strat 10/10, just finished it

it works well from start to finish, got me a little to get how the buttons work, nice variety even with starters
but, i didn't feel the theme having a relevance. it had the chickens as towers as you said in your submission, but i feel the chickens were more "towers" than "chickens", if it makes sense

aweasome art and sound, nothing to say otherwise, use of 3d + 2d assets blended well visualy.
but i think the main mechanic was laking at some points

i feel the theme was considered in everything but the gameplay, as a tricky platformer from point A to B
(get key, go to door / get chick, go to exit)

sometimes the fast/slipery controls made me run into still spikes, and the chick rescue felt as "a battle against the chicken ai", instead of  "being cautious with my chicks", by the ways the they move 

it reminded me of flash quiz games

chicken-related puns would fit nice there

i was about to make a joke about it looking cozy and overwhelming at the same time and then i bought the thing

aweasome idea, aweasome execution, aweasome joke/point/critique

only thing i got stuck was the buy/grow/sell loop, prices seemed a bit off, and i wish it had more things to upgrade until the final punchline 

it reminded me of that chick game that has a similar ending

solid idea, and all interactions felt sooojuicy

i often got myself thinking "damn, that cow is tricking me" instead "this game is tricking me". it imersed more than i was expecting

i bit of trial and error, wasting card to get new ones could be done in another ways, but overall it was aweasome

i laughed hard at the chicken little reference but was not expecting asfot a snake game.

solid idea, and the only issue i had was i could bump into myself in a straight line sometimes (going right, pressing up and then left before it moves)

i have to admit this is a good pun

good use of theme and throwing eggs reminded me of horror games where you play as a blind person

the time between throwing eggs took way longer than i wish, and the reaction time to escape the butcher was short, maybe too short. i played mostly standing still and waiting to throw the eggs

also there was the music/ambient sfx the glitched

a little more polish could make it a great game 

good use of theme and throwing eggs reminded me of horror games where you play as a blind person

the time between throwing eggs took way longer than i wish, and the reaction time to escape the butcher was short, maybe too short. i played mostly standing still and waiting to throw the eggs

also there was the music/ambient sfx the glitched

a little more polish could make it a great game 

such unique/specific controls, but i like it
chasin the chicken just like sheep was a great use of the theme

sadly playing it felt clumsy, and the chicken's colision bugged some times

omg i was in doubt about naming the game. this one would be aweasome

That's so pool! thank you for these

this game is SO CUTE

love the simple puzzle mechanics as well

* spoilers *

fora os problemas técnicos de resolução, tela final não estar no jogo em si
gostei dos padrões de movimento da mão-inimiga-manipuladora

gostei que a pessoa que jogamos não tem gênero definido e as cores do início quase sempre formam alguma cor da bandeira
mas fiquei triste que a mão-manipuladora acabou sendo chamada de boy ao invés também ficar subentendido

uma dica de controles que eu daria é:
como o jogo não usa movimento do mouse, o controle do tiro poderia ficar no teclado
assim não ficaria segurar o mouse sem mexer, clicar fora da tela sem querer, ou até fazer o tiro ser automático já que nunca paramos de atirar

nvm, found it

where do i go?

got a 3325

i think i could've been better

i'll try to make less games and more art next time, thanks <3

5.2 to be exact

i played it at launch using a touch screen monitor and oh my

it works perfect

would be cool to see an android build someday

that's really cute and legit gave me a game idea about tiny cars flipping around in a physics based fight

aweasome