comedy standarts must be revisioned
and updated to new standarts of pure art
adorei a arte
3d e 2d terceira pessoa com tantas coisas móveis, incluindo a câmera
não teve tanto incentivo de movimentação no jogo, dado ao tempo de jam entendo o sistema de spawn nas fazes
poucas vezes senti que precisei me mover pra acertar os inimigos ou me arriscar no meio do mapa
isso é algo que pode ser explorado muito com level design, e juntando a arte + movimentação desse jogo é algo que pode ser bem aproveitado
no geral uma idéia ótima com várias praticas bem aplicadas ainda mais em 72h de jam
(inclusive me lembrou de um jogo que trabalhei como TCC)
a lot of stuff went wrong for me on this jam
didn't have time for sounds, the keys (wasd) not working was a bug i notice after the time limit, forgot to show the score onscreen during gameplay
glad it still worked
if you still want it i can upload it easly
we can search for games, tools, assets, a lot of other stuff and "everything else", which isn't any of the others
But we can't actually search for something in all of those categories at the same time, which is :/
Sometimes i'm searching for references of specific gamedev stuff (i.e. 3d pixel art trees) and it would be good if i could check on games, assets, mods and any other kind of project that may have the characteristics "pixel art, 3d, forest".
The ideal, thinking about logic, would be transforming this "type" dropdown menu in an important secondary tag, so we could select on which kind of projects we wanna search on
"search tools and assets about procedural textures"
yeah, i entered a lot of jams but didn't post on some of them, but they keep appearing right next to the jams i participated and posted.
that page is a giant mess that grows the more jams you enter
Everytime i post a game with a team (mostly from gamejams) i feel kinda bad about how the credits for each people works on itch io.
I always ask for my team to choose some of their social network to put it in the description, like:
but... it's incredible how many people pass by it and just focus on the automatic upper-right links that itch io make.
It would be a HUGE deal to have a button of "view all by THIS ACCOUNT" for everyone that worked on the project and it's registered as a manager.
and even if the game was made by a huge team, having the option to select who appears there would help so much.
WOW, look's like my level design failed a bit
before entering that room, you need to press a brown button to open the first door
you can open the next door inside it, but it has 2 buttons
also thanks <3
i don't know how to describe the way i identified myself with this game
i could feel most of these things and even those that haven't happened to me
the inbox messages and feeling of emptyness made me reflect a bit
that's a great resource
i already use blender for small props for my game, but using it for making maps is terrible to test, visualize and travel from software to engine.
my main interest with this one is the way its uvs are made (not like blender which is overly complex and totally not made for pixel art)
i'm about to buy this tool but i got curious about three things
i've read in the comments that only one texture (used as a spritesheet) can be used per mesh, is that true? also if i later decide to update this texture to another that has same size would i have to retexture all the mesh?
and how does the animating the textures works? does it cycles through selected sprites on the spritesheet or is it done via animator?