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Dev Vand™

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A member registered Jul 21, 2016 · View creator page →

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it could be an aweasome secondary window idle game. simple powerful dynamic

i got a little confused sometimes selling some eggs i had just bought

i've never thought of this grabbing mechanic, i loved it

it reminded me of WHAT THE GOLF

love the idea

this could easly be a relaxing mobile game

(1 edit)

i see, i see

but if it helps, the irl economy has no love at all, so we're good on this one

simple idea, easy to get, defend>earn>upgrade always work out
nice visuals as well, i could imagine insider jokes on some of the sprites

i felt there wasn't too much of a challenge on the foxe's raids. stand, hold shoot and waiting resumes most of it

and i see the theme on the seeling/laying eggs mechanic, but overall its more visual/implied than meaningful. (I.E, chicken/barn/foxes could be zombies, grocery store, humans, aliens and so on)

also ran into 2 glitches:
the store inside the barn wouldn't close after being opened
i could stay close to the store and barn's door, if interacted (with both in reach) the game would freeze

OLHA O PRÓPRIO AÍ NOVAMENTE

n vi q vc tbm tava na mesma jam, bom jogo

cool idea and theme usage.

i felt the "rhythmic" gameplay wasn't exactly rhythmic. i often found myself waiting for the green zone, flying a bit, and waiting again on the way down

it's a cool concept tho, and i think if its pacing was faster would totally give me a quirky endless runner vibe

slow down chicken > great egg chicken > lil chick at the end
best strat 10/10, just finished it

it works well from start to finish, got me a little to get how the buttons work, nice variety even with starters
but, i didn't feel the theme having a relevance. it had the chickens as towers as you said in your submission, but i feel the chickens were more "towers" than "chickens", if it makes sense

aweasome art and sound, nothing to say otherwise, use of 3d + 2d assets blended well visualy.
but i think the main mechanic was laking at some points

i feel the theme was considered in everything but the gameplay, as a tricky platformer from point A to B
(get key, go to door / get chick, go to exit)

sometimes the fast/slipery controls made me run into still spikes, and the chick rescue felt as "a battle against the chicken ai", instead of  "being cautious with my chicks", by the ways the they move 

it reminded me of flash quiz games

chicken-related puns would fit nice there

i was about to make a joke about it looking cozy and overwhelming at the same time and then i bought the thing

aweasome idea, aweasome execution, aweasome joke/point/critique

only thing i got stuck was the buy/grow/sell loop, prices seemed a bit off, and i wish it had more things to upgrade until the final punchline 

it reminded me of that chick game that has a similar ending

solid idea, and all interactions felt sooojuicy

i often got myself thinking "damn, that cow is tricking me" instead "this game is tricking me". it imersed more than i was expecting

i bit of trial and error, wasting card to get new ones could be done in another ways, but overall it was aweasome

i laughed hard at the chicken little reference but was not expecting asfot a snake game.

solid idea, and the only issue i had was i could bump into myself in a straight line sometimes (going right, pressing up and then left before it moves)

i have to admit this is a good pun

good use of theme and throwing eggs reminded me of horror games where you play as a blind person

the time between throwing eggs took way longer than i wish, and the reaction time to escape the butcher was short, maybe too short. i played mostly standing still and waiting to throw the eggs

also there was the music/ambient sfx the glitched

a little more polish could make it a great game 

good use of theme and throwing eggs reminded me of horror games where you play as a blind person

the time between throwing eggs took way longer than i wish, and the reaction time to escape the butcher was short, maybe too short. i played mostly standing still and waiting to throw the eggs

also there was the music/ambient sfx the glitched

a little more polish could make it a great game 

such unique/specific controls, but i like it
chasin the chicken just like sheep was a great use of the theme

sadly playing it felt clumsy, and the chicken's colision bugged some times

omg i was in doubt about naming the game. this one would be aweasome

That's so pool! thank you for these

this game is SO CUTE

love the simple puzzle mechanics as well

* spoilers *

fora os problemas técnicos de resolução, tela final não estar no jogo em si
gostei dos padrões de movimento da mão-inimiga-manipuladora

gostei que a pessoa que jogamos não tem gênero definido e as cores do início quase sempre formam alguma cor da bandeira
mas fiquei triste que a mão-manipuladora acabou sendo chamada de boy ao invés também ficar subentendido

uma dica de controles que eu daria é:
como o jogo não usa movimento do mouse, o controle do tiro poderia ficar no teclado
assim não ficaria segurar o mouse sem mexer, clicar fora da tela sem querer, ou até fazer o tiro ser automático já que nunca paramos de atirar

nvm, found it

where do i go?

got a 3325

i think i could've been better

i'll try to make less games and more art next time, thanks <3

5.2 to be exact

i played it at launch using a touch screen monitor and oh my

it works perfect

would be cool to see an android build someday

that's really cute and legit gave me a game idea about tiny cars flipping around in a physics based fight

aweasome

cool

(1 edit)

kinda :p

but

gorgeous!

found this while searching which software they`ve made the level

THANKS

i`ve used it on my queer narrative

folks say that jump attacks works well

but anyways, glad you liked it!

 such as

but for collections

so we can embed lists everywhere

vampire survivors

mas sem a parte idle, e foco total em hack n slash

amei

abri o jogo e me encantei com a proposta de luzes e pouca visibilidade

fiquei esperando mais mecânicas e visuais com a luz, mas é mais uma mecânica simples e bem visual, do que realmente uma mecânica

me lembrou esse jogo, inclusive pode ser uma referência boa

Roguelight by Daniel Linssen (itch.io)

mais narrativas pelo castelo também ia ser ótimo de ver, tilesets e visuais diferentes pra áreas também

for a free-time personal project

it's more than perfect for a aweasome future full release

i love how big-but-tiny the buildings looks, and even on Coal Toy, i'd love to fun with perspectives (orthographic, first person, FOV changes on zoom)

btw, not sure if it was itentional, but not relying on stairs and not being able to fall/jump made me build my path around the world feeling like it was living puzzle (in a VERY good way)