played it via portmaster and it was lovely!
would love to pay if there was a full release
i didn`t expect to see clicker/idle!
the way it was made (purely on html i think) made my browser a little confused
layout of buttons were different on each menu, so there was a lot of mouse movement bewteen them, and sadly my goblins didn`t work when i was at any other page than the main one
also the theme was implemented on the lore/setting, but it would be cool to see it implemented as a mechanic
its a simple working game, even tho u say u ran out o time
but i would still say the theme could be something stronger
i see you swapped the visuals and story of a traditional tower defense but a having the theme as mechanic would be cool
after playing just came to my head "tower defense but you are the attacker" or "tower defense but you have to take off its defenses"
simple idea, easy to get, defend>earn>upgrade always work out
nice visuals as well, i could imagine insider jokes on some of the sprites
i felt there wasn't too much of a challenge on the foxe's raids. stand, hold shoot and waiting resumes most of it
and i see the theme on the seeling/laying eggs mechanic, but overall its more visual/implied than meaningful. (I.E, chicken/barn/foxes could be zombies, grocery store, humans, aliens and so on)
also ran into 2 glitches:
the store inside the barn wouldn't close after being opened
i could stay close to the store and barn's door, if interacted (with both in reach) the game would freeze
slow down chicken > great egg chicken > lil chick at the end
best strat 10/10, just finished it
it works well from start to finish, got me a little to get how the buttons work, nice variety even with starters
but, i didn't feel the theme having a relevance. it had the chickens as towers as you said in your submission, but i feel the chickens were more "towers" than "chickens", if it makes sense
aweasome art and sound, nothing to say otherwise, use of 3d + 2d assets blended well visualy.
but i think the main mechanic was laking at some points
i feel the theme was considered in everything but the gameplay, as a tricky platformer from point A to B
(get key, go to door / get chick, go to exit)
sometimes the fast/slipery controls made me run into still spikes, and the chick rescue felt as "a battle against the chicken ai", instead of "being cautious with my chicks", by the ways the they move
i was about to make a joke about it looking cozy and overwhelming at the same time and then i bought the thing
aweasome idea, aweasome execution, aweasome joke/point/critique
only thing i got stuck was the buy/grow/sell loop, prices seemed a bit off, and i wish it had more things to upgrade until the final punchline
it reminded me of that chick game that has a similar ending
good use of theme and throwing eggs reminded me of horror games where you play as a blind person
the time between throwing eggs took way longer than i wish, and the reaction time to escape the butcher was short, maybe too short. i played mostly standing still and waiting to throw the eggs
also there was the music/ambient sfx the glitched
a little more polish could make it a great game
* spoilers *
fora os problemas técnicos de resolução, tela final não estar no jogo em si
gostei dos padrões de movimento da mão-inimiga-manipuladora
gostei que a pessoa que jogamos não tem gênero definido e as cores do início quase sempre formam alguma cor da bandeira
mas fiquei triste que a mão-manipuladora acabou sendo chamada de boy ao invés também ficar subentendido
uma dica de controles que eu daria é:
como o jogo não usa movimento do mouse, o controle do tiro poderia ficar no teclado
assim não ficaria segurar o mouse sem mexer, clicar fora da tela sem querer, ou até fazer o tiro ser automático já que nunca paramos de atirar