Visual masterpiece!
In fact, this is the most visually stunning and impressive game I've played since a long time. The game is very cinematic. It does not feel like a game and more like a story, a full movie, where you interact as a hopeless and lost character.
Besides the visuals, the game has a decent choice of music and sound effects. Rarely I see the distinction between high quality ambience and low quality ambience, but playing this with headphones proved me wrong - there is actually a big difference between this game and many other games, which tend to have good audio.
The smoothness of the game shows how much work was done with the engine itself. Most of the time, Unreal games are poorly balance and lag, especially on a low end PCs. But this worked as if the game was made in Unity and this is not discrediting the engine, on the opposite - it shows that proper coding can improve the game's performance vastly, compare to just putting things together.
Finally the story and the legend himself. I did read a bit of jokey sentence about not wanting to make "chase-based game", considering that the previous 2 games for this Jam are just that, having no lore and background and the fact is, the game shines a bright light on the character itself. That mysterious, yet familiar character, kind of like Joker, but less grounded and more like an entity. I liked that. I don't necessarily agree with all the choices about the character, but overall, the story is special and invoking the feels of this mythos.
Now, I did catch 2 major Easter Eggs from "The Silence of The Lambs" and "Suspiria", but I think those were not intentional? I really want to know if those were there for a reason or if you came up with it, because that was brilliant.
In conclusion, I really don't have to say much, the game will boom in couple of hours and become the most "goat" game for the character in 2-3 days.
Superb job Aaron!
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awww thanks Niven. I really appreciate that. Means alot. In response to your question about Suspira, yeah I came up with the idea that I implemented. So glad you liked that. I had a lot of fun making the game and working flat out in such a short amount of time but I did want to participate. Obviously I have some bigger projects that I'm working on but working on smaller stuff helps me focus from time to time. Anyway, thanks again for the comment and keep doing what you are doing as well. Your game shows a lot of promise also, so I'll be watching and obviously, I'm always here to offer guidance.