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Aaron Wise

1,361
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A member registered May 30, 2020 · View creator page →

Creator of

Recent community posts

thank you! 

it’s not broken. Your line trace wasn’t hitting it. Use the hud to hit things more accurately. 😂

Thank you so much for playing! 

Thanks man, really appreciate the video. Left you a sub & a comment :)

that was me

thank you sir

stay there. I’m on my way.

thanks man

Thank you Queen! 

thanks so much mate. Once again, your Lisa model was perfect!

Thank you so much for playing :)

:)

pretty good! 

a full demake of PT is next. Thanks for playing! 

Pretty impressive that this was made in just a few short days. I like the references to "The Thing", and even though it is a 2D game, there were two occasions where this actually made me jump as I wasn't expecting the screen to jump towards me. Great job!

I would love to see this concept expanded and have a larger ship area to explore. If possible, a 3D version of this at some point would also be good, as I think the monster chase would be cool from that perspective.

got something coming soon :)

❤️

Thanks so much for playing! 

thank you so much for playing 

Danke! 

thanks so much for playing!

wow, you played them all!

🥰

thank you so much 

thanks for playing

thank you

thank you

XD

Thank you.

thank you very much for playing 

thank you so much 

Saw your post, left a rating. 🤘

No. But I see what you mean.

iPhone user here, but wanted to try out the game to see what it was like so used Bluestacks to emulate a OnePlus 10. The game ran flawlessly. 

I was quite impressed actually for a school project & can see a lot of potential here. I really like the animations, and the artwork is fantastic. I personally didn't have any issues playing the game & I paid attention during the opening of each level so I knew where to go. That was a nice little addition. 

The sound/music is fine and compliments the game nicely. I like the checkpoint system as well even if I didn't need it much. I felt the game offered a decent enough explanation in this state on everything, such as how to exit a level, how to throw the cat ball, and how the dreamcatchers worked also. Wisps were a great way at encouraging the player to explore & try t o go for those "hard to reach areas" as these are needed to buy stuff from the shop. 

Nice little extras as well adding the credits and artwork for me to look through as I do like to see all of the hard work people have put into it. I'm sure with more polish it can round over those rough edges, but I think it works well regardless. 

Great effort from everyone involved and I will keep my eye on the project for more updates. 

Great little story. Executed well enough. My only advice would be to ensure you credit the creators of RetroShadersV4 as this game uses it quite a lot but wasn't mentioned in the credits. Otherwise, good game.

cool.

You shall own nothing & be happy.


thanks for pLaYiNG

thank you

Thank you!

Thank you for playing. Interesting that he got stuck. Do you know where? Yeah, the plan initially was for something else in the game but due to limitations on time for the game jam I had to speed this one up