One more update for tonight before contented sleep :)
Did some work on basic player movement (KB & Gamepad both supported!), collisions, and put in a HUD placeholder.
Here, have a GIF!
Known issues currently are:
- Bouncing on collision (I kind of like it maybe tho? Remember in DOOM when you run against a wall? "UH! UH! UH! UH!")
- Need to better differentiate stone and wood tiles
- Weird off-pixel artifacts during movement
Plans for tomorrow:
- Basic enemy behaviour
- Refine map