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(+2)

***Like the others, long read as always***

Computer Applications Teacher: Surree Ruthannord

Gets triggered when player submits an incorrect attempt, afterwards, follows player at a very slow pace. Can let out disruption waves and speeds up from own or players influence.

Main Mechanics: Electronic interference, Short Speed-sprint, and Work Sensitivity.

Electronic interference, biggest out of the three. Surree let’s off disruption waves that affect some nearby doors (not teleport or staff only) and notebooks (all types). Disrupted doors don’t close once opened or take additional seconds to open as if delayed or both, magnets become detached during this, and open sound is different. Lasts a duration. Notebook glitches if the player’s working on one at that time, might change current question or erase work or even re-scramble answers. Based over notebook type.

Short Speed-sprint. After releasing a disruption wave, Surree speeds up for a split second as if teleported while letting off a sound. That sound remains at constant volume no matter how far or close the player is to the teacher, must be within disruption radius to hear it.

Work Sensitivity. Surree speeds up (close to Alice’s speed) while player works in a notebook of any type. She goes back to normal speed when player’s not working. Can go back and forth between these speeds if player's on and off.

Making Her Angrier:

  • Disrupted doors are more likely to experience both negative effects than just one.
  • Higher chance for doors to be affected in the disruption wave range.
  • Disrupted notebooks stay glitchy longer before player can interact again.
  • Surree Speed-sprint lasts longer, a longer “teleport” distance essentially.
  • Surree disruption radius increases.
  • Surree work sensitivity speed increases, small increase though.

Weaknesses: Hitting the teacher directly with flash bang or using flash mine prevents future disruption waves and work sensitivity for a short duration (20-40 seconds). Using lemonberry makes this last longer (60-70 seconds), fries them circuits! She can still walk despite the effort.

New item: Neta-Signal-Minidriver, needs chips, wires, and other devices to craft. Separate items are scarce and prohibited due to possible online cheating, Minidriver isn’t however due to driver promoting online safety. Weird logic… While holding out completed driver: Doors and notebooks in small radius are immune to disruption (even when working on notebook) and you can fix disrupted doors. They lose charge whenever catching disruption wave or fixing door, slowly recharges when not held out.

Final Chase: There is a final door that opens after collecting 10 notebooks, next to that door is a digital map with rooms and doors shown. Green means it will open, red means it won’t. This maze leads to another elevator that works. Once entering the maze, Surree enters the door behind you at high speed, you have infinite stamina during this. Collecting other teacher’s notebooks gives a paper map to carry around during final chase, more teachers means higher detailed map. It’ll be waiting by the door.

Collecting all CA notebooks gives you time as Surree gives final instruction while not chasing, like math level Viktor, final door opens after Surree finishes speech. No headstarts in maze for you!

Notebooks: You are given instructions to complete for a shown picture. Right pane is the instruction plus submit and quit tools, left pane is the picture to complete instruction on. You are given three chances per instruction and must complete all to collect notebook, each missed attempt counts as a mistake, missing all three attempts moves you on to next instruction. Note: Last instruction is always impossible and counts as three mistakes.

Different Notebooks:





On-Screen:

  • SUBMIT ATTEMPT – Right side, click this after everything’s set. Grades attempt.
  • Attempts Log – Right side, tracks all attempts used on current instruction.
  • Quit “X” – Right side, returns you to real-world and resets progress on notebook. Mistakes are saved...
  • Picture Window - Left side, small box for interactivity.

Notebook Progression: Later notebook instructions require more interactivity or are wordy, like typing something or using highlights. Also, instruction number range increases.

Ex: 1st notebook may have 4 to 5 instructions and require just clicking something. 5th notebook may have 6 to 8 instructions and require keyboard shortcut with a few keywords.

 

(Random: Had to take exam today and discuss major essay with English teacher while dripping snot-wasn't fun dealing with sickness, teachers name was inspired from “Siri” + “Motherboard” with letters changed around, this is the fourth made up notebook and teacher mechanic, attempts per instruction came from SNAP app in online class, wanted to post idea for game-another time. Thanks for reading! Did you skip to last section?)

(+1)

Nice idea! Great job!

(+2)

Bro I make a teacher idea that's trash and all over the place and you make a complete and organized teacher idea that even includes what the notebooks look like.

I used a document to type mechanics down, then copy and paste into post and reread before posting. Saving doc so I don't have to type all of this in an 1-hour sitting. You can try this if wanting to organize or take breaks. On Notepad possibly...