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This is so much fun! It took me a long time to find the last lever, and I got killed about 3 seconds afterward just before escaping. I love the feel of the movement; it would be really fun to be able to to the platforming without the pesky curse. The game actually reminds me a lot of City of Brass, an excellent FPP roguelike that also has a sweet sliding crouch and lots of loot to grab.

Thank you! You actually can check the level out mostly without encountering the curse if you never pick up any items. Red curse in left and right wings will always be there though

Cool, I'll have to try that! It's a true credit to the level design and the agility of the PC that I had fun with this, because normally I am not a big fan of "run away from the thing" games. But here, I felt like I could keep one step ahead, and when I couldn't, it was because of poor planning and faulty mental mapping, not because the enemy is BS or the levels or controls are crap. No one-hit-kill plus a limited recovery options is a big plus as well.