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Thanks for your feedback!

I don't think it's necessarily the checkpoint system that's the issue - I think it's just the difficulty ramp of this prototype is WAY off because I obviously have played this game a lot throughout development so I overestimate what beginners are able to do.

I did think about the system you described, but the issue is that a lot of players will bounce around on the saplings instead of actually touching solid ground. It might be worth looking into though.

The wallrun has been a major focus in the last few weeks of development. I'm going to change the way that the islands are shaped so that it's more clear what you can wallrun and what you can't. But if you can give more details about how it feels clunky, I'd really appreciate it!

(+1)

After reading your reply I also realised that it definetely is the difficulty that made it annoying for me. The game definitely needs a more elaborate tutorial as the sapling mechanic is pretty unique.

So in order to give more feedback on wallrunning I played the game a bit further as I had not beaten the second level before posting my initial comment.  I love the grappling hook though there were a few tutorial messages that I didnt pay attention to as i was still in the process of learning the grappling hook and playing around with it.  That may just be my horrible attention span but I thought that some of the tutorial messages were popping up too quickly.

So my issues with the wallrun were resolved as I realised that I had just misunderstood it. I thought that you had to constantly hold spacebar but then in the third level I realised that that was not the case. Again I feel like there needs to be more space to just play around with the wallrun, so that new players can figure it out more easily as in the current introduction to it you have to hit kind of a hard jump in order to even test the wallrun out.

NO, THE DIFFICULTY MAKES IT GOOD!