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ah yes. i would suggest to make all the tiles on zone edges that way, and placing walls or trees where you cant change to another zone. that way it would be more clearly communicated with the player where he should go.

Thanks for the advice. I really appreciate it, I'll keep that in mind when working on the game and for any game from now on.

sure, one more thing though: is there anything else implemented than the forest and the market place as of yet?
spoke with all the market people and there is no key in the flower beds?!
if this is all, i am unfortunately not able to vote on this as i can see nothing about darkness or being your own enemy, which would sadly disqualify this game from this gamejam in my opinion.
i like the premise, though, so i'd like to see you working on this.

Sorry I didn't get back to you until now, there is supposed to be a key in the flowerbed that is on the far left of the manor. It is supposed to let you into the locked door, which is where the scene that the theme and limitation is made the most clear.