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Out of the Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #151 | 1.061 | 3.000 |
Enjoyment | #154 | 1.061 | 3.000 |
Overall | #154 | 1.061 | 3.000 |
Concept | #155 | 1.061 | 3.000 |
Presentation | #155 | 1.061 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aiya
Software used
RPG Maker MV
Use of the limitation
The main character traps herself into a dream after experiencing a traumatic event that she blaims on herself.
Cookies eaten
I ate 3, lol
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Comments
Congratulation on your first step in game dev - keep going, you have potential!)
Thanks, that means a lot to me
could not leave the starting zone. i could only pick infinite greyish purple feathers from the one spot. :/
I am unsure why that is, I'll test it out after work tonight and see if I can patch the issue. Thanks for letting me know
There is supposed to be a space at the top next to one of the grassy things that when you click on it you are sent to the next part of the game, so if you just couldn't find it that's where it is. I'll try and make it so that the area to leave is bigger.
ah yes. i would suggest to make all the tiles on zone edges that way, and placing walls or trees where you cant change to another zone. that way it would be more clearly communicated with the player where he should go.
Thanks for the advice. I really appreciate it, I'll keep that in mind when working on the game and for any game from now on.
sure, one more thing though: is there anything else implemented than the forest and the market place as of yet?
spoke with all the market people and there is no key in the flower beds?!
if this is all, i am unfortunately not able to vote on this as i can see nothing about darkness or being your own enemy, which would sadly disqualify this game from this gamejam in my opinion.
i like the premise, though, so i'd like to see you working on this.
Sorry I didn't get back to you until now, there is supposed to be a key in the flowerbed that is on the far left of the manor. It is supposed to let you into the locked door, which is where the scene that the theme and limitation is made the most clear.
This is my first attempt at making a game, I put a lot of effort into it, though there might still be a few bugs, I hope that you enjoy it as much as I enjoyed making it, if not more.