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This game lives and dies by the bounce, you love it or you don't. I was interested by the bouncing mechanic, and the shooting being faster via your mouse cursor's distance was interesting as well. It was very common to clip through walls, which I first treated as a bug, than an unintended mechanic, and then a gameplay feature, because for some orbs, there is no other way to get there. Also, I don't know if it was my screen, but the darkness felt way too dark. I was constantly squinting at my ball glow trying to figure out what a surface was, and then combined with wonky bounces it can wear on patience. The background ambience and lights with the cave background was good, I liked it very much. Good job!