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A jam submission

Cave-LiberationView game page

A game where Physics is an inconvenience
Submitted by CalebDev — 2 hours, 31 minutes before the deadline
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Cave-Liberation's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#563.0313.500
Enjoyment#762.5983.000
Concept#772.8873.333
Overall#832.6703.083
Presentation#1172.1652.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot

Use of the limitation
The player is inconvenienced by it's physics based movement

Cookies eaten
None

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Comments

Submitted (1 edit) (+1)

BALL STUCK! BALL STUCK! Just kidding, I did it on purpose.

I like how the movement is unique.

Neither the spikes nor the slimes could hurt me for some reason, unfortunately. Also, I could somewhat cheese it by launching myself through walls in order to reach orbs.

The bullets being physics-based doesn't seem to hinder the player much -- so what if they can push some boxes around? If you make it such that you're meant to avoid toppling the boxes (and your bullets have much more inertia/mass than you so that you don't accidentally topple them while moving around), I think it will be more interesting. Or maybe the bullets should propel the player backwards, hindering their movement, like this godawful chaingun.

Movement in this game is both its biggest strenght and weakness. It feels really fun to travel across but its very easy to be stuck in the wall because of it.

Developer

Thanks for playing. The ball getting stuck is a bug I just can't seem to figure out, I tried for hours and hours to fix it, but I was almost running out of time.

Submitted(+1)

Loving the slingshot system lol

Developer

Thanks!

Submitted(+1)

Fun, I really enjoyed the slingshot bouncing!

Developer

Thanks!

Submitted(+1)

This game lives and dies by the bounce, you love it or you don't. I was interested by the bouncing mechanic, and the shooting being faster via your mouse cursor's distance was interesting as well. It was very common to clip through walls, which I first treated as a bug, than an unintended mechanic, and then a gameplay feature, because for some orbs, there is no other way to get there. Also, I don't know if it was my screen, but the darkness felt way too dark. I was constantly squinting at my ball glow trying to figure out what a surface was, and then combined with wonky bounces it can wear on patience. The background ambience and lights with the cave background was good, I liked it very much. Good job!

Submitted(+1)

It was very enjoyable to throw the player all around the level, even considering that sometimes it would get stuck in walls if I tried too hard. Quite a fun game, although I couldn't figure out why do I need to shoot.

Developer

Thanks for playing my game! You need to shoot the blobs! Deeply sorry for the ball getting stuck, I'm still working on solving that bug