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(+1)

First of all, I do wish I was a beginner, but I am not. I have been doing game development for a while and created many narrative driven games, most of them having original story, script and background, some of them have just atmosphere and lore without any "cliché" pop-ups, which is why, this "not a game" experimental prototype was a silly try out to see if players would grab onto the eeriness and mysteriousness of the character and at the same time the silliness and just illogical set-up...and I guess they did. 

The entire point of the jam was to showcase the unique set of the lore, which is briefly seen in the analog horror video, created by Adam, who is the artist behind Primary Color Man and once again, for the jam, as it is just being developed, it was an experiment to see if it does work. This was not made to be a story driven, "Amnesia"/"Silent Hill" like game. I don't think Slender had that popularity with the lore either, only after people kept looking at creepypasta, which the game was based on and after the "Eight Pages" they have published "Arrival", which was pretty decent and it did bring more to the table. Basically, for the Primary Color Man this is more of a subjective look at the character. 

To be honest, I am not a fan of maze games either. I am also not fan of P.T. clones, Backrooms lore and many others, but for some reason, as you said in the video - "there are million good games", but somehow my crappy, half baked try out works better than others. And trust me, I am not super happy about it. Rather shocked to be in this situation. 

If you look at my portfolio I have some published some alright and some decent games, but nobody cares about those games, which points to the narrative that I do understand you more than you might think. And I fully acknowledge all the flaws the game has, I do realize what the game is, I am fully self aware. Just throwing this out there. 

Huge thanks for playing the game and showcasing it. I really appreciate the most objective feedback I've got and I fully agree with it. I do wish we had a platform to talk about it more, but maybe some other time. Good day to you. 

Cheers! 

(+1)

Listen, I really enjoy these types of conversations and I apologize for incorrectly assuming your skill level as a developer. If you'd ever like to reach out and have a discussion over anything, I'm more than happy to share some words! At the end of the day, your game has accomplished things that mine haven't so clearly there are valuable things we can learn from each other. 

I apologize for anything that I may have said within the contents of the video that may have 'missed the mark' so to speak. 

Thanks for making games!