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Long replies are welcome, I love having insight into what goes on in development. It's easy to be critical of something that I have idea how to do myself when I don't appreciate how hard it is to actually make a game.

I didn't mean to sound as dismissive of the story as I came across. It's interesting and well-delivered. I guess I meant that it's nothing groundbreaking in the cosmic horror genre, but I still enjoyed the slow drip of info into what was going on. Part of why I wanted to play this is that I watched a let's play that got an abrupt ending (they didn't even go underwater) and I figured there had to be more to it. On that aspect, I'm glad I gave Sunken a go. Atmosphere, tension, and immersion are very good and the story gives you a mystery to unravel. And dammit, I want to see how it ends!

But I went back again just now to try the water section again, and I simply cannot complete it. While I'm gathering the stones, the random fish monster just shows up out of nowhere and kills me every time. Is there a way to avoid it? It gets stuck inside the POV model and just sits there until I die. I must see this through to the end now! But I'm afraid I'm missing something about how to beat the water section.

Not at all, I enjoy and look forward to critical reviews and such sorts and I do agree with you about the overall theme and plot that drives the game's narrative. I am glad you enjoyed part of it. 
The underwater level is pretty hard and that's only because one of the players in my previous projects said that I make games "easy", so that got me and now I am slowly balancing the difficulties in the games. So, basically, you just have to collect the stones, but it becomes easier after knowing that the stones are at the end of the corners, basically it's a 3X3X3 grid so, not hard to locate them. And as far as it goes for the monster, unless you jump or "jerk move away" it won't attack you, but you can just walk and it will be stuck on you. That's a mechanical flaw of the game. Or, you can trap the monster in the ship by going inside.