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PS1 simulated graphics in GMS2

A topic by Colleen created Sep 05, 2018 Views: 735 Replies: 2
Viewing posts 1 to 4

So I was attempting to recreate PS1 graphics in GMS2 (given a library I found on the marketplace) and I've come up with this. What do you all think of it so far?
https://cdn.discordapp.com/attachments/481119259867480085/486588639195824141/unknown.pnghttps://cdn.discordapp.com/attachments/481119259867480085/486552662813310977/unknown.png

I know it isn't much to go by so far, but you get the idea, hopefully.
It's no-anti-aliasing, 320x240, and textures are all 8 bit. Models are also primitive and low poly. (As shown so far, cubes and prisms. :P)

Now the full game will take a while to make, but keep in mind that even because it's for a jam, there are going to be a lot of placeholders and unfinished / unpolished elements. In fact, the "あ" cube you see in the first and second image is the current placeholder for a player model.

Anyway, it's been fun working on it so far and I hope you can all enjoy it when it's done! <3

Submitted(+1)

Cool. Good luck with the project!

That's Beautiful!!!!