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shane yach

A member registered Aug 21, 2015 · View creator page →

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I love this so much. It's simplicity and execution is just fantastic.

So considerate :D

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I had a similar fear. Always worried someone would sneak in before it closed. Cool short game!

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I did... punk

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Hey. I've been to GDC in prior years, but ducked out this year to avoid stress after having just graduated from college. Here's a small game I made last November.

No One is Here (2018)- A short somber game about exploring a forgotten town. Started the game during a first-person-shooter game jam and worked on it for a month afterwards. It doesn't have any shooting in it.

Glad we could make a difference :)

Saw that video before I released the game. Thought it was a really interesting look at the rest of the content of the project. So, you got that footage from a DVD? That's crazy that the order still worked after so many years.

You can control her limbs and change camera angles.

The controls were a bit clunky/slow at times, but this was just great. I absolutely adore the sound and aesthetic. The building/level design is really nice as well. Can't wait for more. Also, I had a small bug where I was locked onto an enemy and when that enemy disappeared, my camera was stuck in that position (despite pressing every button). Also, I was trying to use a gamepad at first and the left thumbstick worked but the right one did not.

Fun! The red text is often hard to see, though. Also, the white text can be hard to see over some surfaces like the puddles.

30 minutes? You've gone further than any person before.

There is no point really. It's more of an experience based off the internet video of the same name.

Bomb as heck

That was pretty cool. I enjoyed it :D

Very interesting and weird at the end. I enjoyed it!

Cool game

I liked the poems

I don't usually

There are two endings unless you can break the game somehow. 

Suicide or purgatory maybe?

The nature of the character controller I used. Couldn't exactly remove it and I wanted the player to still be able to jump around because it's fun. I made pretty sure that nothing would break if the player decided to jump around to unintended spots, so not a huge issue. Though, I can definitely see it being a strange feature of an otherwise somber game. Ha

Thank you for playing. I'm happy you enjoyed it :)

Thanks for playing and posting gameplay :)

Thanks much for playing. If you want to reach the top of the tower, drop down into the tunnels but take the other path up.

They will be having a lot of fun eventually :)

Thanks for the support. I'll play it again.

That was sick. Loved the world and aesthetics. Very lively. Loved the part with the dripping water and its secret. Had a glitch, though, where I was in the main hub but it was blue. I walked through the nearest portal and got teleported, but then only saw a white screen that didn't go away. I couldn't hear any footsteps, but I could hear music and cats. I paused and selected Wake and got teleported again to another white screen, but this time I didn't hear any cats and I couldn't pause again. Loved the game, though ;)

Solid aesthetic. The movement felt a little wonky, though. 

Thank you! There are 6 tapes in total. To get into the last room, you have to climb some stuff to get over the walls.

Cool! Just making sure.

Hey timeloop, I was wondering if it was fine to submit a project I have been working on for 2 years to this jam if I made progress during the next two months. I read the other thread about money and decided I could release a pay-what-you-want demo at the end of the jam.

Cool. Good luck with the project!

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I'm getting stuck at the first screen. I press Enter and then it won't let me press Enter again to continue. I've tried clicking everywhere, pressing every key, and fiddling with Caps Lock. I'm using Windows 10.

Aww yeah