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This is a fun prototype so far. The touhou style music sounded nice and the pixel art was great. However, the background was really jittery when it scrolled which was super distracting especially in the boss fight. I think the enemies with laser beam attacks could do with some sort of warning for example a thin red line to show the angle of the laser before it spawns. For the mashup, the concept is there but it's hard to say more until there's more cards available. I think it has potential though.

(+1)

Hey thanks for playing and for the feedback. There actually is a beam indicator but its only on the easy difficulty, but I see what you mean since from most other bullet hells/shmups I've played, there does seem to be a laser indicator regardless of difficulty. I was just thinking of ways to differentiate the different difficulties. I wanted a scrolling city background for the level but I did wonder if it'd cause contrast issues so thanks for that.

The contrast was slightly an issue but the main one was that it scrolled very inconsistently, jumping different amounts of pixels up the screen each time which was both distracting and hard to look at. I think this is probably a bug though.