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DLC and microtransactions requires servers to be kept, as far as i know is using pay per bandwidth system. many who come to are doing it because they hate DLC and/or microtransactions, it will be a feature that most will not use. They money spent on hosting DLC/microtransaction can be used for buying the game normally as it should have been.

if a game needs microtransaction/DLC to be kept alive then that is not how you build games, AC;O is doing this and everyone is mad. the game will die out like every other series. is not ubisoft it does not have lots of  money to keep everyone's microtransaction for years and years. a good game and a good business doesn't rely on tricking customers.

I understand your predisposition against DLC/Microtransaction. They can be predatory and limit games, however there are reasonable business models based around entirely optional content that people actually want to purchase. 

In an age where people won't play a game because it costs 1 or 2 dollars, or it isn't on 75% sale, there are certain small games that are wholly unmonetizable without optional paid content **after** your player enjoys your free game. Are you sure those games shouldn't be made? Should they only be made by hobbists without any hope for compensation?

I haven't played AC:O, but I expect that people are mostly mad that a game that used to be premium, buy-once is now both buy once and microtransactions. Undoubtedly those transactions also affect the gameplay itself, so it's like you're continuously paying to play. I agree that games shouldn't be monetized so aggressively, but don't you think it's a bit unfair to compare AAA games to indie games? And moreover to remove an entire source of income for everyone based on "the big boys are being bad"? Why not just lobby for people to not play AC:O? If you think the series will collapse, then maybe you don't need to lobby for anything and people are smart enough to not play with that kind of monetization anyway.

Finally, consider this: A microtransaction is mostly data already part of the game. My game already contains all of the hat sprites I want to sell. I simply can't sell them well on itch. Itch hosts thousands of games that may or may not be like this. Additionally, itch maintains the receipts for every game purchased on itch, which amount to perhaps a few hundred bytes per purchase. If itch can't host the additional bytes for a game's microtransaction receipts (which itch deservedly will take a cut of) then what makes you think they will be able to continue hosting my (and thousands of others') free game (tens of megabytes each) which they get no money from?

AAA companies are using everything to make people buy their game. Including the free games you would see in mobile, let me tell you what they are doing on free games:

- Lock powerful or cute characters and or weapons

- Pay-to-win method

- EXP is very low

- gambling

- subscription


and more this is just the common you see, there are much worse examples.

Many indie developers who do not know the methods or tricks will often do it wrong or worst then AAA companies. A few free games i played did microtransactions horribility:

- they make you see ads or the ads are just scams that do nothing.

- they never test anything or balance the game.

- awful connections

- running away or bad support

- the game gets abandoned.

I can not trust any developer with microtransaction, i and many of us are inexperienced to bring microtransaction. Not even plugins can help because something will go wrong every time. Dong microtransaction means maintaining the game it is what a mmo should be but isn't. So again if a company or game relies too much on microtransaction then it shouldn't do it. If no one understands how to do microtransactions fairplay for everyone then that game should not be using it.

i don't know plans but it has been staying alive this long so i'm guessing they have a good plan going for them.

(2 edits)

Closing off an entire technology because you don't like it is kind of a ridiculous demand. I'm not particularly for pay-to-win or extra grinding, but there's nothing inherently wrong with paid content, subscriptions, or DLC. When creators create something, they deserve compensation. If they are willing to accept gratitude and having players, that's their choice, but if they want money, then they should be enabled to make money in a way that works for their game.

  • If I make a game that's free and totally playable, then perhaps you *should* have to pay for the optional cute and/or powerful things.
  • If I make a game that requires constant server access, then perhaps you *should* have to pay for the right to use the server.
  • If I make a game that gives you hours of enjoyable play, then perhaps you *should* have to pay for additional hours of gameplay.

Even pay-to-win is a defensible position in non-multiplayer scenarios since it *can* (I'll admit it often doesn't...)  enable players to play the way they want and at their own pace.

There are bad games, there are bad creators. But every other creator and their games shouldn't be held back because you've had a bad experience.

At the end of the day, we can both go around and around with our beliefs but neither of us will be the decider and it seems like neither of us appreciates the others' views.

Valve has everything you want and guess what happen to Steam, it became a place where scammers get money. There is also laws about loot box that first time indie developers don't even understand and Steam themselves had to change because of laws. can not go to the same route like Steam with it's many mistakes including parts where the government gets angry. It is just better to never add those features in the first place. You still can do the same thing with servers but not with help.

Cool. Thanks for your voicing concerns. Maybe someone from itch will read it.