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(+1)

6 days later I try it again and go from 900 something turns per run to a 3200 turn win. I think you need to up the difficulty a bit, the new upgrades just make you too good :)
I also think you decreased the speed at which new waves arrive? Not sure I like it, it creates some longer gaps without action.

(1 edit) (+2)

welcome back!

Yeah, with this many changes a lot of the balance was going out the window. I'm working on finding back to a good pacing!

I agree that it's a bit too easy to stay on top of the power curve now and deal with monsters faster than new spawn phases trigger. I'll massage it some more for the next release Friday!

Your feedback is much appreciated!

I tweaked the spawn phases a bit for 1.6, do let me know if you think it helps or if more tuning is needed ;-)