I like what I see :)
BoJustBo
Recent community posts
Really neat FPS dungeon crawler combo.
I found some bugs:
When you're dead you can click space to go upwards as if climbing a ladder, you noclip out of the ceiling and go into space =P
If an enemy is a few tiles away it seems you can spam-click faster than they move and thus override the turn-based timer, killing them before they can attack you even if they logically would have if you'd clicked once per turn.
Right, I did figure the meat hiding places eventually. I just think it would be better to have his path be random like his movement in the main game, but also not have him see a single pixel of you result in instant death.
And I think the volume of Sunky's noises is fine, I mean you want to hear her, just some places you run to can be very far from a staircase so if you go to it on the wrong floor you wont have enough time to correct your mistake.
Tunky: Good stuff, like the original but with a slightly trickier AI ensuring the game is not as easy as the original. The expanded ending is a nice touch and I'm glad there's a checkpoint before it.
Bunky: Just like the original I kinda hate it lol. I just don't understand how Bunky works and don't think I've ever been able to escape once I've been spotted, goes for the original and this remake haha. I did play through it on practice mode to see if there was something I was missing (there wasn't) and I assume the ending section here is also new? I feel it is a bit too much trial and error until you just memorize every move to make.
Sunky: Brilliant! Took a little while to learn how it works but once you get that, this AI is fantastic. This one feels completely skill-based. The one addition I'd suggest is maybe some sort of muffled effect to her noises if she's on a different floor from your current one.
If you've downloaded it using the Itch app then check how much empty space you have on your computer, the Itch app will download the archive but not extract the files if you don't have enough free space. The game is pretty big but for some reason the extraction process requires a lot more space than the actual game takes, I can't remember exactly how much but I needed to free up more than 10 gigabytes of space to be able to extract it manually.
Ooh, I tried the red button again and this time it worked, but only on the outer third of it, I think the fact that the menu isn't dynamically refitted to the resolution makes the button hitboxes and their graphics not match. It's not a problem in the middle of the screen where it only seems to make the buttons' hitboxes slightly bigger in both directions, but seems to get worse the further you are to the sides of the screen.
And while this screen looks correct, a few other screens in this game as well as others can have the UI slightly off center to the right which occasionally results in text being cut off.
Since you asked I also tried going into windowed mode and lo and behold, that actually fixed it. I've seen plenty of games where the windowed mode retains the aspect ratio.
Fantastic game, a little odd that rooby snacks and rubber boots are both tier 1 items since they greatly reduce the difficulty of the game, more so than anything else I tried.
There is an extras label in the menu but I can't click it despite having beaten every level, was it never implemented or is the button for it off the screen because I'm using a 16:10 resolution perhaps?