Thanks so much for playing DFuxaPlays! You did very well for not understanding anything!
PTrefall
Creator of
Recent community posts
Hey, thank you for the amazing feedback! I originally had a lot of ideas for this thing, but the core was always "play it as a roguelike, but grow through multiple characters without managing multiple characters directly". Maybe the up and coming "He is Coming" has some of the same DNA as this game, but without the "party" aspect, so I guess we're in the roguelike auto-battler genre here. Feel free to connect on discord if you'd like: ptrefall#6982
Thank you for playing and your honest feedback! Right now the game can spawn with a lot of different combinations of rooms, and sometimes it spawns a room with a trapped Troll. I simply havent had the time to tweak it.
A lot of the foundation is here to do a lot more advanced collaboration between kobolds, and special behavior in each room, but again I ran out of time before I could realize it fully in the game. So this is why that first bridge rooms feels better than the rest, and I think it is left up to random chance whether you get a good experience out of the dungeon oe not right now due to bad balancing.
I'll spend some more time on balance and tweaks to hopefully increase the chance of a better experience. Aiming for Tucker's Kobolds and Jeff's Smart Kobold sets a high bar!
Thanks NorthStateGames! Now let's see if I can find enough time to execute on the premise!
First day is in the books. Weekends are particularly busy these days, so didn't get much done.
- Aria character is in
- Idle animations are set up
- Sword front and back with sprite order sorting based on direction is in
- Eye blinking (the bare essentials!)

In the shadowed expanse of space, the remnants of humanity's last hope drift silently—the Arks, colossal vessels once brimming with life and promise, now lie in ruin, shattered by an unforgiving alien onslaught. Among the stars wanders Aria, a young scavenger burdened by her family's colossal debt to the ruthless Forces of the Motherworld. Her fate, tethered to the debris of the past, guides her to the ghostly husks of these once-majestic Arks. But can she find the heart of the Ark, the artifact that would surely fulfill her debt and set her free?
Thanks again for all your feedback. I agree that dragon fire stopping you from fleeing away from the dragon in a straight line is a great idea, and I also agree that the bosses tend to draw out a bit much right now. More than anything I think there is a lack of content problem in the game right now, it needs more abilities and items, but this has to grow over time as the game slowly matures.
I'm on vacation this week, so no new game update this week, but I'll be back at it soon!












