Oh wow, thanks a lot for the kind words!
PTrefall
Creator of
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This has such a cool look and vibe, but I need to spend more careful time with it to properly understand the mechanics. I don't quite understand yet when my upgrades results in the machine just falling apart and destroys itself over a few turns, I guess it's me adding more systems/modules onto it that can't possibly be supported by the resources I have available, but I'm not quite grasping exactly how those things work together yet. I really like the idea and direction, the multi-tile look for both the machines and the walls is a really cool vibe, and the music absolutely enhances it tremendously!
https://ptrefall.itch.io/dungeon-juice
Wow, I had not expected how much an extra week over the 7DRL formula would count toward time for polish and iteration on mechanics! That was huge for me during this challenge. I hope you enjoy my entry into this fantastic event!
Hey, thank you for the amazing feedback! I originally had a lot of ideas for this thing, but the core was always "play it as a roguelike, but grow through multiple characters without managing multiple characters directly". Maybe the up and coming "He is Coming" has some of the same DNA as this game, but without the "party" aspect, so I guess we're in the roguelike auto-battler genre here. Feel free to connect on discord if you'd like: ptrefall#6982
Thank you for playing and your honest feedback! Right now the game can spawn with a lot of different combinations of rooms, and sometimes it spawns a room with a trapped Troll. I simply havent had the time to tweak it.
A lot of the foundation is here to do a lot more advanced collaboration between kobolds, and special behavior in each room, but again I ran out of time before I could realize it fully in the game. So this is why that first bridge rooms feels better than the rest, and I think it is left up to random chance whether you get a good experience out of the dungeon oe not right now due to bad balancing.
I'll spend some more time on balance and tweaks to hopefully increase the chance of a better experience. Aiming for Tucker's Kobolds and Jeff's Smart Kobold sets a high bar!
Thanks NorthStateGames! Now let's see if I can find enough time to execute on the premise!
First day is in the books. Weekends are particularly busy these days, so didn't get much done.
- Aria character is in
- Idle animations are set up
- Sword front and back with sprite order sorting based on direction is in
- Eye blinking (the bare essentials!)

In the shadowed expanse of space, the remnants of humanity's last hope drift silently—the Arks, colossal vessels once brimming with life and promise, now lie in ruin, shattered by an unforgiving alien onslaught. Among the stars wanders Aria, a young scavenger burdened by her family's colossal debt to the ruthless Forces of the Motherworld. Her fate, tethered to the debris of the past, guides her to the ghostly husks of these once-majestic Arks. But can she find the heart of the Ark, the artifact that would surely fulfill her debt and set her free?













